Les Bloodpoints/FR (PS) sont l'une des deux monnaies dans Dead by Daylight et ils jouent un role intégral en étant capable de débloquer de nouveaux Accessoires , Objets , Offrandes et Compétences à partir de la Toile .
Obtention[ | ]
Les Points de Sang sont obtenus pendant le jeu et sont utilisés pour débloquer des récompenses dans la Toile après le jeu. Votre performance déterminera le montant des Points de Sang que vous obtiendriez.
Les Points de Sang sont ajoutés à votre compte et après peuvent être utilisé pour progresser la Toile d'un personnage de votre choix. Les Points de Sang non dépensés sont plafonnés à 1 million PS.
Même si l'écran de pointage vous montre un cercle complet à 5000 PS, vous pouvez obtenir un maximum de 8000 PS dans chaque catégories. Cela signifie que vous pouvez obtenir un maximum de 32,000 Points de Sang chaque jeu. Le cercle représente le maximum de Points de Sang nécessaire pour avancer dans le Classement.
As Players' Ranks are not altered by playing the Tuer Vos Amis mode, they will only visually receive Bloodpoints from playing this mode, which cannot actually be spent and are not added to the Player profile once the game mode is exited.
Les Survivants[ | ]
Gagnent des points dans 4 catégories:
- Survival - Rester en vie
- Objectives - Réparer les générateurs et tenter de s'enfuir
- Boldness - Pour les interactions avec le tueur
- Altruism - Aider les autres survivants
Les Tueurs[ | ]
Gagnent des points dans 4 catégories:
- Brutalité - Faire mal aux survivants et détruire des objets
- Chasse - Trouver, pourchasser et attraper des survivants
- Deviousness - Pour l'utilisation du pouvoir de votre tueur
- Sacrifice - Accrocher des survivants pour le plaisir de l'Entity
Bloodpoint Actions[ | ]
Below is a list of all Bloodpoint-awarding actions in Dead by Daylight
Rewards marked with a - symbol have an unknown value.
Bloodpoints for Survivors[ | ]
Objectives[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Coop Action | 1 | 8000 | Received after successfully repairing a Generator together with at least another Survivor. The amount of Bloodpoints received will range dependent on the two or more players' contribution towards repairing from start to end. |
Good Skill Check | - | 50 | Obtained after performing an action involving an objective Skill Check , such as repairing a Generator. This is obtained after hitting the non-critical zone. |
Great Skill Check | - | 150 | Obtained after performing an action involving an objective Skill Check, such as repairing a Generator. This is obtained after hitting the critical zone. |
Hex Skill Check | - | 150 | Obtained after performing an action involving an objective Skill Check, such as repairing a Generator. This is obtained after hitting the critical zone under the influence of Hex: Ruin . |
Repairs | 1 | 1250 | Obtained after successfully repairing a Generator. Points received will range dependent on the player's contribution towards repairing from start to end. |
Map Scout | - | 150 | Obtained when using a Map and finding an object. |
Chest Searched | - | 250 | Obtained when searching through a Chest . |
Unlocking | 1 | 1250 | Obtained when unlocking the Exit Gates . |
Hatch Escape | - | 2000 | Obtained when escaping through the Hatch . |
Hatch Open | - | 2000 | Obtained when opening the Hatch with a Key (Dull or Skeleton). |
Survival[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Killer Grasp Escape | - | 500 | Obtained after wiggling your way out of the Killer's grasp. |
Struggle | 5 | 898 | Obtained after being placed on a Hook . Points received will increase the longer the player struggled on the hook before being sacrificed. |
Self-Healing | 1 | 300 | Obtained after healing oneself with a Med-Kit or Self-Care . |
Survived | - | 5000 | Obtained after having escaped through the Exit Gates or the Hatch . |
Trap Escape | - | 500 | Obtained after freeing oneself from a Bear Trap . |
Hook Escape | - | 1500 | Obtained after freeing oneself from a Hook . |
Distraction | - | 150 | Obtained after igniting a Chinese Firecracker . |
Altruism[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Assist | 250 | 315 | Obtained for being nearby another Survivor in danger or on the hook. 315 BPs are only obtained after the Exit Gates receive power. |
Distraction | - | 250 | Obtained after having helped another Survivor escape the Killer. Can already be obtained by helping them lose a chase, not necessarily to escape from the map. |
Heal | 400 | 500 | Obtained for healing another Survivor. 500 BPs are only obtained after the Exit Gates receive power. |
Trap Rescue | 1000 | 1250 | Obtained for freeing another Survivor out of a Bear Trap . 1250 BPs are only obtained after the Exit Gates receive power. |
Killer Grasp Rescue | - | 1250 | Obtained for freeing another Survivor from the Killer's grasp. |
Good Skill Check | - | 50 | Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival. This is obtained after hitting the non-critical zone. |
Great Skill Check | - | 150 | Obtained after performing an action involving an Altruism Skill Check, such as healing. BPs for Self-Care Skill Checks will also count towards Altruism, despite Self-Care BPs counting towards survival. This is similar to the Good Skill Check, however it is obtained after hitting the critical zone. |
Hook Rescue | 1500 | 1875 | Obtained after freeing another Survivor from the Hook . 1875 are obtained after the Exit Gates receive power. |
Reunited | - | 200 | Received after being near another Survivor. Can only be obtained up to 3 times, once per Survivor. |
Protection | - | 200 | Obtained when taking a hit from the Killer in order to shield another Survivor. |
Boldness[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Bold | 1 | 250 | Obtained for hiding near the Killer. Points received will increase the longer a player lurks around the Killer, and will be given once the player has stopped hiding near the Killer. |
Chased | 1 | 8000 | Obtained for being chased by the Killer. |
Escaped | - | 250 | Obtained after escaping the Killer during a chase. |
Killer Stun | - | 1000 | Obtained after stunning a Killer with a Pallet . |
Aveugler le tueur | - | 250 | Obtenu pour avoir aveugler le tueur avec une Flashlight . |
Killer Burn | - | 350 | Obtained for blind stunning a cloaked Wraith or blink-charging Nurse with a Flashlight . |
Hook Sabotage | - | 500 | Obtained after breaking a Hook . |
Trap Disarm | - | 300 | Obtained after disarming a Bear Trap . |
Hag Trap Disarm | - | 400 | Using a Flashlight on non-activated Phantasm Trap. |
Trap Sabotage | - | 250 | Obtained after breaking a Bear Trap . |
Cleansed | 600 | 1000 | Obtained after cleansing a Totem If the shrine is burning (and is thus a Hex Totem) you will receive the maximum points. |
Good Skill Check | - | 50 | Obtained after performing an action involving a sabotage Skill Check , such as sabotaging a hook. This is obtained after hitting the non-critical zone. |
Great Skill Check | - | 150 | Obtained after performing an action involving a sabotage Skill Check , such as sabotaging a hook. This is obtained after hitting the critical zone. |
Basement Time | 1 | 8000 | Obtained for time in the Basement . |
Bloodpoints for Killers[ | ]
Brutality[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Catch | - | 600 | Obtained after interrupting a Survivor mid-animation by grabbing them. |
Hit | - | 300 | Obtained after hitting a Survivor. |
Destruction | - | 100 | Obtained after breaking a Pallet or damaging a Generator . |
Quitter Bonus | 625 | 2500 | Obtained after a Survivor disconnected from the game. In order to get the maximum all Survivors have to disconnect. |
Deviousness[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Bleeding | 1 | - | Obtained after an injured/bleeding Survivor is healed. The amount of received Bloodpoints depends on the amount of time they were bleeding. |
Death | - | 50 | Obtained after a Survivors dies from staying in the Dying state for too long. |
Set Trap | - | 100 | Obtained after setting a Bear Trap as The Trapper . |
Trapped | - | 1000 | Obtained after a Survivor walked into a Bear Trap . |
Surprise Attack | - | 550 | Obtained when successfully landing the first attack on a Survivor shortly after uncloaking as The Wraith , or landing an attack shortly after blinking on a repairing Survivor with The Nurse . |
Stalker | 1 | - | Obtained while stalking the Survivor as The Shape or as a cloaked Wraith . |
Chainsaw Sprint | 1 | - | Obtained after stopping a Chainsaw Sprint as The Hillbilly or The Cannibal . |
Chainsaw Hit | - | 850 | Obtained after hitting a Survivor with the Chainsaw as The Hillbilly or The Cannibal . |
Precise Blink | - | 150 | Obtained by blinking very close to a Survivor as The Nurse . |
Lethal Blink | - | 250 | Obtained by landing a post-blink hit on a Survivor as The Nurse . |
Evil Within | - | 500 | Obtained with each Tier-increase of Evil Within as The Shape . |
Set Trap | - | 25 | Obtained after setting a Phantasm Trap as The Hag . |
Trap Triggered | - | 200 | Obtained after a Survivor triggered a Phantasm Trap . |
Phantasm Attack | - | 550 | Obtained when successfully landing the first attack on a Survivor shortly after teleporting as The Hag . |
Shocked | 150 | 300 | Obtained when a Survivor gets hit with the Shock Therapy Attack as The Doctor . Drops to 150 Bloodpoints when Deviousness is almost full. |
Attack Bonus | - | 250 | Obtained when landing a hit on a Survivor shortly after they are hit with the Shock Therapy Attack as The Doctor . |
Precise Shot | - | 500 | Obtained when landing a hit on a Survivor by throwing Hatchet as The Huntress . |
No One Escaped | - | 2500 | Obtained when achieving a Merciless Victory, letting no Survivor escape. |
Hunter[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Chase | 1 | 8000 | Obtained after chasing a Survivor. |
Survivor Found | - | 200 | Obtained after finding a Survivor. |
Catch | - | 600 | Obtained after grabbing a Survivor hiding inside a Locker or jumping over an obstacle if they are injured. |
Sacrifice[ | ]
Name | Minimum | Maximum | Description |
---|---|---|---|
Hooked | - | 500 | Obtained after putting a Survivor on a Hook . |
Hooked | - | 200 | Obtained after beginning the summoning phase (1st Hook Stage). |
Entity Summoned | - | 200 | Obtained after beginning the struggle phase (2nd Hook Stage). |
Sacrifice Completed | - | 200 | Obtained after a Survivor is freed from a Hook or being sacrificed to the Entity (3rd Hook Stage). |
Kill | - | 1000 | Obtained after killing a Survivor by your own hands. |
Spending[ | ]
Points can be used to unlock items from a Character's Bloodweb. Because points are not unique to each character, a Player will be able to use points obtained from playing as a survivor on upgrading a Killer's Bloodweb, or vice-versa.
The price of a node in the Bloodweb is based on its position; Nodes around the centre cost 3000 BPs, Nodes in the middle 5000 BPs and Nodes around the outside 8000 BPs.
Gallery[ | ]
Notes[ | ]
- Bloodpoints gained from "on-going" actions such as bleeding and repairs will show up after the action "completes". For example:
- A bleeding survivor is healed or hooked --> the killer gets points for causing bleeding
- Generator repair is finished / the Survivor leaves the generator --> the Survivor gets points for repair.
- Perks that increase Bloodpoint earnings change the in-game value, but the Bloodpoint cap for that category remains the same
- Offerings that increase Bloodpoint earnings only apply after the game ends; they do not change the in-game values
- Offerings make it possible to technically earn more than the cap for a category
- Before the introduction of Iridescent Shards in Patch 1.2.0, Bloodpoints were the only currency in the game.
Change Log[ | ]
- Patch 1.0.2
- Les tueurs recoivent maintenant des points de brutalitée quand les survivants perdent la connection( 625 points de brutalitée)
- Les tueurs recoivent maintenant des points de sacrifice quand les survivants quittent la partie (1250 points de sacrifice)
- Changement caché: Reunited bonus from +150 --> +200
- Changement caché: Stunned Killer bonus from +800 --> +1000