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更新日志黎明杀机 IconHelp DBDlogo的详细更新信息。

以下是该游戏发行以来发布的所有更新的列表。只适用于PC版。

更新列表[ | ]

更新日志 are Updates to Dead by Daylight IconHelp DBDlogo.

The following is a list of all the Patches that have been released for the Game since its release. The release dates are from the PC version only.


List of Patches[ | ]

Patch 1.0.1 - 17 June 2016[ | ]

CHANGES
  • Fixed various chainsaw sounds
  • Fixed various hook sounds
  • Adjusted visual for the match results text
  • Fixed an issue that could cause eye popping during a hook rescue
  • Fixed various issues that could result in floating chests and barricades
  • Fixed an issue that could cause drastic framerate drops when healing fellow survivors
  • Fixed an issue that could cause bloodpoints to display a negative value when players earned more points than their previous total
  • Fixed an issue that cause the killer to play a "carrying attack" animation after hooking a survivor
  • Fixed various issues that could occur if a player sabotaged a hook while a killer hooks someone
  • Fixed an issue that could cause the killer to get stuck in objects when interrupting survivor actions
  • Added missing shadows to the campfire
  • Adjusted certain fire materials
  • Adjusted certain emissive materials
  • Adjusted certain effects on Meg's hair
  • Fixed an issue that could prevent players from disarming traps when holding a toolbox
  • Modified a certain hill tile to prevent certain collision issues
  • Fixed an issue that could cause escaped players' outlines to be shown to hooked players
  • Fixed certain issues that could occur when a hooked player disconnects
  • Item addons will now function properly if the item is given to another player
  • Adjustments to male and female run animations
  • Fixed an issue could cause the "Zealous" achievement to be awarded incorrectly
  • Fixed an issue that could cause players to become stuck if the player healing them taps the input rather than holding it
  • Fixed an issue that could result in a broken lobby transition when accepting a private lobby invitation while watching a tutorial video
  • Fixed various UI issues in the Kill Your Friends lobby
  • Rapidly pressing on "Loadout" and "Switch Role" will no longer result in the loadout background to be displayed without the menu
  • Fixed an issue that could cause a crash when pressing alt-F4 during the intro video
  • The "Saboteur" perk was missing its skill check difficulty adjustment. It has been fixed.
  • The "Spine Chill" and "Premonition" perks were not working correctly. They have been fixed.
  • Fixed a graphical issue that could occur when a player leaves the match during the sacrifice sequence
  • Fixed an issue that could cause players to incorrectly lose rank pips when in the tally screen
  • Fixed an issue that could cause the host player to crash when leaving a public match
  • Fixed an issue that could cause daily rituals to behave incorrectly for new players
  • Fixed an issue that could cause the category of maxed out score events to be replaced by "none"
  • Fixed an issue that could leave a lobby in a state unable to receive new players
  • Fixed an issue where healing a survivor would reward the points to the survivor that got healed, rather that the healer.

Patch 1.0.1a - 22 June 2016[ | ]

CONTENT
  • Added art book for owners of the Deluxe Edition
  • Added art book for owners of the Deluxe Edition

Patch 1.0.2 - 29 June 2016[ | ]

BALANCE CHANGES
  • Adjusted cooldown of "Sprint Burst"
  • "We'll Make It" now only affects healing others, and its maximum bonus has been reduced
  • Various balance changes to healing build perks, survivalist build perks and healing items
  • Adjusted spawn location weights for chests and generators
  • Adjusted various score values
  • Crows will now notify killers of survivors who bore the Entity by being too still for too long
  • The Wraith now has better things to do than cloak and uncloak repeatedly for points
  • Adjusted window vaulting mechanics for killers and survivors


MISCELLANEOUS CHANGES

  • "Spies from the Shadows" will no longer be triggered when the killer disturbs the crows
  • Added a 5 second delay before joining a new game after leaving lobby
  • Killers are now awarded sacrifice points if a survivor leaves the game
  • Killers are now awarded bonus points if a survivor disconnects
  • Unspent blood points are now capped
  • Adjusted certain matchmaking values
  • Various changes to basement, mine and blood lodge
  • Adjusted distortion effects during the sacrifice sequence
  • Adjusted smoke and materials when spawning characters
  • UI updates to the tally, loadout and inventory screens
  • The tally screen should now display the proper status for players that left or disconnected
  • Increased penalties for disconnecting or leaving a game
  • Animation polish


BUG FIXES

  • Fixed an issue which could cause "No One Escapes Death" to grant an incorrect attack cooldown reduction
  • Fixed an issue that could cause the killer's camera to clip when picking up a survivor
  • Fixed an issue that could cause loud noise indicators to be seen in the tally screen
  • Fixed an issue that could stop a survivor from running when pressing the item use button when no interactions are available
  • Fixed an issue that could cause the trapper's addons to only affect his starting trap
  • Fixed a matchmaking issue that could cause some players to be unable to play as the killer
  • Fixed an issue that could cause the survivor's HP (bleed out) bar to not update properly on the survivor's screen
  • Fixed an issue that could cause The Wraith to flicker when dissolving
  • Fixed an issue that could cause the wrong animation to play after picking up a survivor
  • Fixed an issue which could cause players not to derank after achieving rank 1
  • Fixed an issue which could block movement when The Hillbilly destroys an obstacle with the chainsaw
  • Fixed an issue where survivors couldn’t run away while getting healed
  • Fixed an issue which could cause players to get stuck on the hill
  • Various audio fixes
  • The Entity now manifests at the sacrificial hook in its proper glory

Patch 1.0.2a - 30 June 2016[ | ]

BUGFIX
  • Fixed jittery walking animations for survivors

Patch 1.0.2b - 30 June 2016[ | ]

BUGFIX
  • Fixed placement of bear traps near windows
  • Fixed picking up of crawling survivors near windows

Patch 1.0.2c - 30 June 2016[ | ]

BUGFIXES & BALANCING
  • Capped blood points at 500,000
  • Fix Wraith point farming when cloaking / uncloaking next to injured survivors
  • Fix for some killer add-ons not working (Wraith, Trapper)
  • Fixed PIP penalties for leaving a game

Patch 1.0.2d - 30 June 2016[ | ]

BUGFIX
  • Fixed an issue that could slow down or break matchmaking for some killers

Patch 1.0.3 - 11 July 2016[ | ]

BUG FIXES
  • Fixed entity visible at the start of the hook sequence
  • Fixed interruption on hatch causing the survivor to turn invisible

FEATURES

Survive With Friends (V1)

This initial implementation of Survive With Friends will allow for a group of survivors to be created and to matchmake into a ranked lobby together. It should be used in a similar fashion as the Kill Your Friends Mode:

  1. Have a survivor (host) created click Survive With Friends from the Main Menu
  2. As the host, invite other survivors to the lobby.
  3. Once the party is formed, have all players ready-up. This will triggered the matchmaking process and transition the party to an online lobby.

Note: After playing a game, the survivor group will be automatically disbanded and all members will be returned to their single player survivor lobby. We are working on maintaining the party between games, and you can expect this to come in a follow up patch.

Patch 1.0.3a - 14 July 2016[ | ]

FEATURE
  • Matchmaking changes to prepare for Survivor Groups

Patch 1.0.3b - 14 July 2016[ | ]

FEATURE
  • Added support for Survivor With Friends (V1)

Patch 1.0.4 - 26 July 2016[ | ]

FEATURES & CONTENT
  • Additional Survivor customisation Items (one set per Survivor)
  • Survivor Gestures (1 & 2 on Keyboard, D-Pad Up & D-Pad Down on Controller)
  • Russian & Chinese Localisation
  • New Coldwind Farm Map (Fractured Cowshed)
  • Increased support for catching players tampering with game files


BALANCE CHANGES

  • Level design & art adjustments to reduce infinite window loops
  • Added dynamic spawning of window blockers
  • Removed the possibility to place bear trap really close (or on top) of each other


BUG FIXES

  • Fixed escaping of the level when running towards the exit and caught in a bear trap
  • Fixed hatch noise being audible even if the hatch is invisible
  • Fixed locker interior being visible in the distance
  • Fixed locker blocking placement of bear traps
  • Fixed some issues with objects appearing too clearly through fog and in low-end
  • Fixed issue with chainsaw add-ons making it impossible to fully heal a survivor
  • Fixed some cases where the survivor used killer customisation parts when entering a private lobby
  • Fixed returning to a lobby from a private match causing an infinite load for the Host
  • Fixed countdown not occurring in private lobby if a party member leaves while readied-up
  • Fixed some cases where bear traps could be farmed for points by survivors
  • Fixed some cases where players would not lose pips (disconnect penalty) while exiting an active game
  • Fixed scoring event localization
  • Fixed hatch appearance frequency on certain maps
  • Fixed black nodes appearing on the blood web (and force regenerate invalid blood webs)

Patch 1.0.5 - 4 August 2016[ | ]

BUG FIXES
  • Fixed an issue which could cause Steam Stats & Achievements to get reset
  • Fixed an issue preventing the trapper from placing traps near sabotaged traps
  • Fixed an issue which could cause killer prestige weapons to flicker in game
  • Fixed an issue that caused the Saboteur perk to decrease sabotage speed when using a toolbox
  • Fixed an issue which could cause survivors to lose pips when the killer leaves the game (known issues with the Tally not properly displaying the pips & blood points status in such cases)
  • Fixed an issue which caused the perk "Whispers" to trigger when near dead or sacrificed survivors
  • Fixed an issue which could render a downed survivor unable to interact or be interacted with if a pickup interaction would fail


BALANCE CHANGES

  • Removed the ability for a survivor to disarm or sabotage traps while walking or running
  • Added a penalty to the wiggle build-up when a killer puts a survivor down

  • Bloodhound: Fresh blood marks can be for 2/3/4 seconds longer than normal (up from 1/2/3)

Our data indicates that Bloodhound is underpowered. In order to make this perk more viable, we have chosen to increase the duration of how long the blood marks are visible. With a longer blood trail, there are more chances you’ll pick up the scent and be able to start your hunt. We kept its powerful synergy with Sloppy Butcher in mind:

  • Sloppy Butcher: Increased the frequency of bleeding for tiers I and II. Decreased the frequency of bleeding for tier III.

We rebalanced the amount of blood spawned when affected by sloppy butcher. We feel the new balance is closer to the intended gameplay: being able to track a survivor. The injured survivor needs to use the environment to break the line of blood splatter using grass and other techniques to obscure their trail until they are healed (or killed). Overall this perk should be more a more viable option for killers’ loadouts at all levels. A good killer at this point should be able to follow the blood trail on most maps.

  • Brutal Strength: Increased barricade destruction speed bonus to 20%/30%/40% (up from 10%/20%/30%)

Brutal Strength is a good perk that is being picked, but not as often as the more popular perks. We have decided that a slight boost should allow for more dynamic play and enough of a boost to merit equipping this perk.

  • Insidious: Decreased time taken to become stealthy to 4/3/2 seconds (down from 6/4/3)

This is one of our favorite perks. However, in its current form, it can be too slow to use with the current pace of the game. The idle time required is often too high a price to pay, especially at level I. We have lowered time required to become stealthy for all tiers of the perk. Survivors, take your time to look around before you do you anything risky!

  • Iron Grasp: Fixed description and decreased wiggle reduction effect to 20%/40%/60% (down from 25%/50%/75%)

We want to add a bit more challenge for the killer when transporting a victim with Iron Grasp. As it currently stands (due mostly to sneaky sabotaging survivors!) we chose not to reduce the time required to struggle out. However, we did reduce the wiggle force reduction to allow survivors to fight back a bit better. We also updated the description of the struggle time effect to match the values that were already in-game.

  • No One Escapes Death: Added a time limit of 120 seconds and reduced movement speed bonus to 3%/4%/4% (down from 3%/5%/5%)

No One Escapes Death is probably one of the game’s most controversial perks, and certainly one of the most often picked. By adding a time limit to the perk, we’re encouraging killers to try a “berserker blitz” where they have to hunt and find survivors as fast as possible, rather than camp strategic points. The very slight movement speed decrease will help some survivors get away during these 2 terrifying minutes. With these changes in place, we believe that this perk will no longer be a “must-have” for every killer loadout, but still be a viable option.

  • Shadowborn: Reduced the field of view bonus for all tiers

This perk has was so strong that it was a no-brainer to always use it, especially given the rarity of flashlight experts out there. The FOV difference should still be high enough to be noticeable and give an advantage to those who use this perk, without being an automatic pick.

  • Spies From The Shadows: Increased odds to trigger the effect to 50%/50%/75% (up from 25%/50%/75%) and increased range to 16/24/36 meter (from 12/24/36)

We believe this perk is fine at tiers II and III but the first tier of this perk could use a boost. Increasing the chance that the crows give a visual cue and increasing the range should make this perk viable even at tier I.

Even though the numbers appear unchanged, they are now added to the base chance rather than acting as a multiplier on them. This will greatly increase the probability of skill checks being triggered when in the terror radius of the killer.

Patch 1.0.5a - 8 August 2016[ | ]

BUGFIX
  • Integrate additional analytics to investigate failures to join lobby & matchmaking

Patch 1.0.5b - 9 August 2016[ | ]

BUGFIX
  • Fixed an issue that caused Unnerving Presence to cause skill-checks on some non-skill-check based charge interactions (recover, open door, ...)

Patch 1.0.6 - 12 August 2016[ | ]

BALANCE CHANGES
  • Adjust PIP reward zones to 0 / 7000 / 10000 / 20000 for receiving -1, 0, 1 and 2 pips respectively.

Patch 1.1.0 - 18 August 2016[ | ]

FEATURES & CONTENT
  • Added a new location (Crotus Prenn Asylum)
  • Added a new map for Crotus Prenn Asylum (Disturbed Ward)
  • Added a new Survivor Perk (Kindred)
  • Added chat functionality to the Tally Screen (available until server becomes unavailable)
  • Added support for Controls remapping
  • Added various prompts to indicate Easy-Anti Cheat banned status
  • New Killer Character Available (The Nurse)
  • New Survivor Character Available (Nea Karlsson)
  • Tooltip for add-ons has a mention to indicate that they can’t be equipped (if not compatible with the current item)


BALANCE

  • Added an angle tolerance for triggering the fast window vault interaction
  • Added a loud noise trigger upon sabotaging a hook
  • Added a new mechanic that will slow characters down after landing from a high enough point
  • Adjusted sound levels for entering / exiting closets and being inside a closet
  • Adjusted the Chainsaw’s long guide bar add-on to reduce the possibilities of triggering the attack without successfully landing a hit
  • Changed “Rank 1” display to behave like other ranks (displays the number of pips)
  • Chase trigger conditions have been adjusted
  • Scoring Adjustment – Balanced Hillbilly scoring events
  • Scoring Adjustment – Balanced Wraith scoring events
  • Scoring Adjustment – Increased scoring for hook struggling
  • Scoring Adjustment – Reduced score for placing a bear trap as Trapper
  • Scoring Adjustment – Reduced score for sabotage actions
  • Self-heal interaction is now only available when stopped


BUGFIXES

  • Adjusted leaving penalties to not apply when crashing
  • Adjusted survivors visuals so that they fade into the fog in the distance
  • Fixed an issue which caused a survivor struggling on the hook to be sacrificed if another survivor tried to unhook him but stopped midway
  • Fixed an issue which caused customization items to be applied on wrong characters
  • Fixed an issue which caused customization slots to be greyed out and made it impossible to customize parts of certain characters
  • Fixed an issue which caused killer to sometimes only lose a single pip when leaving a game (now set to 3 pips)
  • Fixed an issue which caused killers to get stuck at the end of an interaction (vault, hook, pickup) while playing in low or medium settings
  • Fixed an issue which caused Perk Slots to be automatically unlocked when Prestiging
  • Fixed an issue which caused perks that affect other players to still be displayed in their HUD after the owner player dies or is sacrificed
  • Fixed an issue which caused survivors to clip halfway through the ground after being put in a crawling state in a slope
  • Fixed an issue which caused the Barricade Killer Stun & Destroy Barricade scoring events to not be awarded
  • Fixed an issue which caused the Hillbilly to be able to break a plank during his chainsaw recovery
  • Fixed an issue which caused the killer to interrupt a survivor’s escape from his shoulder grasp by attacking
  • Fixed an issue which caused the list of players in the lobby in a Kill Your Friends Match to be invalid
  • Fixed an issue which caused the Map & Key Items to continuously emit sound for other players when depleted
  • Fixed an issue which caused the perk “Whispers” to trigger on survivors in paradise
  • Fixed an issue which caused the prompts for disarm and sabotage to be both displayed in quick succession (disarm is now required prior to sabotaging)
  • Fixed an issue which caused the recover or self-heal prompts to display when getting interrupted while entering a locker
  • Fixed an issue which caused the recover prompt to take precedence over the Hatch Escape prompt in dying state
  • Fixed an issue which caused the skill check marker to keep animating for a small amount of time after hitting the skill check button
  • Fixed an issue which caused the stillness crows to change height when a survivor crouches
  • Fixed an issue which caused the Wraith to be able to attack while turning fully invisible
  • Fixed an issue which made it impossible to sabotage a bear trap if the trapper is wielding the Tinkerer perk and some add-ons
  • Fixed an issue which made it impossible to unlock the Perfect Killing achievement
  • Fixed an issue which made it possible for survivors to obtain the Escaped status while being in the killer’s grasp
  • Fixed offering descriptions & rarities being mismatches during the offering sequence when more than one offering was played
  • Fixed various issues that could cause the tally screen & character status (Rank & Bloodpoints) to display incorrect values
  • Various localization fixes for Chinese & Russian

Patch 1.1.0a - 19 August 2016[ | ]

BUGFIXES
  • Fixed a crash happening on the loading screen
  • Fixed an issue which allowed the Nurse to obtain scoring points when blink attacking a survivor on the hook
  • Fixed an issue which caused player to not see every other survivor in an online lobby after joining as a survivor group
  • Fixed an issue which caused the loud noise to not trigger on fast window vaults
  • Fixed an issue which caused the medium speed window vault to be triggered instead of the fast one
  • Fixed an issue which caused the player rank to not display properly until updated

Patch 1.1.0b - 19 August 2016[ | ]

BALANCING
  • Adjusted the catch-up speed for the Nurse
  • Adjusted matchmaking parameters to discard older lobbies and reduce the potential of connecting to dead lobbies
  • Adjusted the Nurse camera angle when breaking pallets & getting stunned


BUGFIXES

  • Fixed a potential crash while healing (towards completion)
  • Fixed a potential loading screen crash
  • Fixed an issue which causes players to lose their item after the game begins if equipped with Anti-Hemorrhagic Syringe, Styptic Agent or Brand New Part
  • Fixed an issue which made generator highlights invisible to killers & survivors with maps when left at 99.9% completion

Patch 1.1.0c - 19 August 2016[ | ]

BUGFIX
  • Fixed an issue which caused exited lobbies to be kept available (should alleviate matchmaking difficulties)

Patch 1.1.0d - 19 August 2016[ | ]

BUGFIX
  • Fixes an issue which caused the leaving penalty (3 pips) to be applied to certain players upon lauching the game.

Patch 1.1.0e - 22 August 2016[ | ]

BUGFIX
  • Fixed an issue which causes some players to be unable to save their game

Patch 1.1.0f - 23 August 2016[ | ]

BALANCING
  • Adjusted attack and hit detection zone for Killers
  • Hide Survivor information UI bubbles indicating Name, Level & Rank in Public Lobbies


BUGFIXES

  • Fixed an issue which caused all Perk & Add-Ons revealing survivor outlines to not work at all
  • Fixed an issue which caused the survivor hair to be visible over generator outlines
  • Fixed an issue which made it impossible to remove some equipped prestige parts for the Nurse
  • Fixed an issue which made it possible a killer to attack or interrupt through some walls
  • Fixed an issue which made it possible for the Hillbilly to run infinitely against a collision and accumulate points
  • Fixed an issue which made it possible for the Nurse to interrupt, pick up or interact during the blink stun period
  • Fixed an issue which made it possible to lunge attack without looking at the target

Patch 1.1.1 - 30 August 2016[ | ]

FEATURES & CONTENT
  • Adjusted Reset Controls to Default to apply to the current page only (killer / survivor & controller / keyboard)


BALANCE

  • Adjusted pallet overlap with a slasher (on drop down) to teleport the slasher away from survivor instead of the same side
  • Adjusted pallet stun to apply at the beginning of the pallet drop instead of the end


BUG FIXES

  • Fixed an issue which caused a survivor to get stuck if a player healing him would disconnect or leave during the interaction
  • Fixed an issue which caused a survivor to visually sink in the ground when using a gesture while crouched
  • Fixed an issue which caused the flashlight stun drop to not activate while a killer attacks or drops a survivor
  • Fixed an issue which caused the Iron Will Perk to not work as described (sound dampening reduction was lower than expected, and the local player did not hear the proper levels)
  • Fixed an issue which caused the Lightborn Perk to not display in the HUD and to not work as described
  • Fixed an issue which made it possible to exit out of sabotage early by using a gesture
  • Fixed for game client crashing when disconnecting from the server & when leaving the tally after a game
  • Updated FX visuals and additional optimization (telekinesis, burned trees, leaves, pallet)
  • Updated the Nurse Memento Mori animation

Patch 1.1.1a - 30 August 2016[ | ]

BUGFIXES
  • Fixed an issue which caused pallet stun to maximize Boldness points for Survivors
  • Fixed an issue which made it possible for players to walk through arch structures in Asylum

Patch 1.1.1b - 13 September 2016[ | ]

BUGFIXES
  • Disabled the use of macros while the game is running
  • Fixed an issue which cause the Season Reset to not trigger
  • Fixed an issue which caused promo customization items to only appear for users that owned them
  • Fixed an issue which made it possible to exceed the maximum turn-rate of the chainsaw by using the both a mouse and keyboard (or a controller) simultaneously

Patch 1.1.2 - 23 September 2016[ | ]

FEATURES & CONTENT
  • Added a new set of 13 Item Add-Ons
  • Added a new set of 10 Offerings
  • Added a new set of 29 Power Add-Ons
  • Added 9 new Item variations.
  • New Survivor Customization Items Available (80s Pack DLC)
  • New Killer Customization (Weapons)
  • Added a reservation step prior to joining a Lobby (making sure there’s a spot available prior to transitioning)
  • As survivors, interval of ranks for which you are searching will not expand anymore (expansion is limited to Killers)
  • Searching for games now will search non-stop until a game is found (this can be cancelled out of)
  • Added a toggle button for the Chat in Lobby & Tally (display / hide)
  • Added automatic sorting of Items, Add-Ons & Offerings in the Inventory (by Compatibility, Rarity and then Name)


BALANCE

  • Added a bear trap immunity period after exiting a trap or being dropped by the killer (a player can’t be trapped for a certain period of time after either of these interactions)
  • Added a new mechanic that causes windows to become blocked for a short duration if a survivor uses the same window too frequently in a short period of time (only visible and blocked for the Survivor)
  • Adjusted spawning proximity values (reduce the chance of spawning in clumps of Survivors)
  • Adjusted the recovery time for Survivors in dying state (recovery in dying state is now twice as fast)
  • Implemented additional interactivity between the Flashlight and the Nurse (Flashlight can interrupt charge & chain blinking and cause a stun)
  • Rebalanced Map & Flashlight Scoring Values
  • Some Nurse Addons have been rebalanced (Pocket Watch, Wooden Horse, Bad Man’s Keepsake, Catatonic Boy’s Treasure)
  • Stillness crows (level crows) do not fly off anymore when a Survivor crouches or crouch walks
  • Survivors being healed from the crawling state are not animated anymore (makes it more difficult for the Killer to identify this through Outlines, like with Deerstalker)
  • The Nurse “Nurse’s Calling” Perk range has been reduced
  • The Nurse base blink amount has been reduced from 3 to 2
  • The Nurse base movement speed has been reduced


BUG FIXES

  • Disabled V-Sync while the game is in Windowed Full Screen (default) mode (should provide a performance increase in various circumstances)
  • Fixed an issue which caused “Prove Thyself” to remain active even if the wielder of the perk would die or disconnect
  • Fixed an issue which caused “Whispers” & “Spies from the Shadows” to trigger on dead & disconnected survivors
  • Fixed an issue which caused disconnected Survivors to count towards sacrifice achievements
  • Fixed an issue which caused hair (and other dynamically animated geometry) to get stuck in various buildings (Asylum, Shack)
  • Fixed an issue which caused part of The Wraith head’s geometry to be visible in first person when walking while invisible
  • Fixed an issue which caused players to stand-up after vaulting when crouched
  • Fixed an issue which caused survivors to jitter when put on the hook (usually the first time)
  • Fixed an issue which caused survivors to spawn with default customization items when accepting an invite from outside the game
  • Fixed an issue which caused the “Shroud of Separation” & “Should of Binding” offerings to not have any effect
  • Fixed an issue which caused the bear trap to change position & orientation every time the killer would step on it
  • Fixed an issue which caused the Flashlight Stun Drop to not be triggered while hooking up and picking up a Survivor
  • Fixed an issue which caused the Killer’s intro sequence to not play (which in turn caused part of the killer’s head geometry to stay visible during gameplay)
  • Fixed an issue which caused the killer matchmaking to search for a wider range of ranks after survivors would join a Lobby
  • Fixed an issue which caused the Nurse to move too quickly when holding a Survivor
  • Fixed an issue which caused the Pallet Stun Drop to not be triggered if the survivor was wiggling on the killer’s shoulder
  • Fixed an issue which caused the players to be transitioned to paradise but to still be considered in the game
  • Fixed an issue which could cause a survivor do dies instantaneously on the hook if another survivor would cancel the unhook interaction
  • Fixed an issue which made it impossible for some people to type in chat because of invalid characters in their Steam Name (specifically “&”, “<”, “>”)
  • Fixed an issue which made it impossible for the Hillbilly to chainsaw a crouching survivor down a hill
  • Fixed an issue which made it impossible to activate the Memento Mori from certain directions
  • Fixed an issue which made it possible for a survivor to get stuck on a loading screen when accepting a lobby invite while the last spot is getting taken
  • Fixed an issue which made it possible for players to keep using the flashlight when getting injured to the dying state
  • Fixed an issue which made it possible for players to skip the end of the sabotage interaction by dropping an item
  • Fixed an issue which made it possible for some interactions to be activated through a collision
  • Fixed an issue which made it possible for the Hillbilly to bump up a collision when colliding with the chainsaw
  • Fixed an issue which made it possible for the Nurse to blink on top of pallets
  • Fixed an issue which made it possible for the Nurse to interrupt during the blink cooldown phase
  • Fixed an issue which made it possible to obtain boldness points if another survivor would disconnect on the hook

Patch 1.1.2a - 27 September 2016[ | ]

BALANCING
  • Adjusted Flashlight Burn out of Invisibility (350 down from 1000)
  • Disabled the possibility of flashlight stuns during Hooking & Picking Up Animations


BUGFIXES

  • Fixed an issue causing Survive With Friends groups to be kicked back to the main menu
  • Fixed an issue making it impossible to open the hatch with a key (Dull & Skeleton)

Patch 1.1.2b - 28 September 2016[ | ]

BUGFIXES
  • Added analytics for better tracking of players getting booted out of killer lobbies upon joining
  • Fixed an issue causing missing collisions on certain Asylum walls
  • Increased timeout on matchmaking reservations (should decrease matchmaking times)

Patch 1.1.2c - 29 September 2016[ | ]

BUGFIXES
  • Adjusted the EAC Integrity Violation Message
  • Fixed an issue causing some players to be kicked out of a lobby quickly after joining and receiving the “Cheater Detected” message

Patch 1.1.2d - 3 October 2016[ | ]

BALANCING
  • Solution for maze tiles (aka “jungle gyms”) has been implemented randomizing the number of vaults and limiting it to one.

Patch 1.1.2e - 6 October 2016[ | ]

BUGFIXES
  • Fixed an issue causing some players to not get access to DLC Customization Item after purchasing it (80s Pack)
  • Fixed an issue making it possible to keep customization items in your inventory after refunding a purchase

Patch 1.2.0 - 18 October 2016 (PTB) / 24 October 2016[ | ]

The Patch Notes for 1.2.0 match the ones for its PTB, listed here are only additional changes:

FEATURES & CONTENT

  • Audio - Added two new musics that play when in proximity of the killer or during a chase
  • Audio - Added four new songs from the soundtrack to the menu music sequence


BALANCE

  • Added randomization of pallet spawning inside the Asylum
  • Adjusted random Map selection to have an equal distribution of Maps instead of Locations
  • Adjusted the Wraith visuals to make him more difficult to see
  • Reduced the Wraith sound loudness while cloaked
  • The Unrelenting Perk attack cooldown reduction has been increased for all tier

BUG FIXES

  • Fixed an issue causing incorrect or no sounds to be played upon hitting various surfaces
  • Fixed an issue making it impossible to share The Last Breath Chapter through family sharing (both characters are unlocked by default)

Patch 1.2.0b - 19 October 2016 (PTB) / 24 October 2016[ | ]

BUGFIX
  • Fixed a display issue with the rewarding of Iridescent Shards on the Tally Screen

Patch 1.2.1 - 25 October 2016[ | ]

FEATURES & CONTENT
  • Content – Added a new location (Haddonfield)
  • Content – Added a new map for Haddonfield (Lampkin Lane)
  • Content – Added a new offering that allows to play as Michael Myers (appears on killers’ bloodwebs if you do not own the associated DLC) (refer to the dev message below for more details)
  • Feature – Added the new Obsession Mechanic (refer to the dev message below for more details)


BUG FIXES

  • Fixed an issue causing map calling tremendous offerings to have no effect
  • Fixed an issue making it possible for a killer to hook a survivor instantly from the ground if picked up under a hook
  • Fixed missing text for the Enduring Perk ("Recovery from physical stun condition caused by perks is increased by 20%" added)

Patch 1.2.1a - 26 October 2016[ | ]

BUGFIX
  • Fixed an issue making it impossible to successfully stalk a survivor with The Shape at certain resolutions

Patch 1.2.1b - 27 October 2016[ | ]

【新内容】
  • 给夹子、幽灵和电锯屠夫增加了万圣节主题的头部皮肤


【平衡性】

  • 调整“魂牵梦绕”技能,携带此技能成为非血祭品人类时也会获得透视效果(距离稍短)


【BUG修复】

  • 在圣所购买传承技能后会强制存档一次
  • 调整(追逐&接近)BGM的音量
  • 修复了在哈登菲尔德地图无法从屋顶跳过围墙缺口的问题
  • 修复了在哈登菲尔德地图某长椅后面无法操作(被卡住?)的问题,因为一个石头和围栏靠的太近导致
  • 修复了杀人鬼可以隔着柜子潜行跟踪人类的问题
  • 现在无法再跳上哈登菲尔德地图某建筑的屋顶了
  • 修复了哈登菲尔德地图中桶刷新在钩子下的问题
  • 修复了杀人鬼进入潜行状态会立即中止“追逐状态”的问题
  • 修正了新人类劳丽的声音
  • 修复了某些医疗包附加品会对自摸技能以及其他交互动作产生影响的问题
  • 修复了杀人鬼第三阶段直接杀人动作会同时消耗掉处决祭品的问题
  • 重新平衡了游戏音效

Patch 1.2.1c - 7 November 2016[ | ]

BUGFIXES
  • Fixed a few in-game crashes
  • Fixed an issue causing the camera to clip through survivor’s heads while opening the exit gates
  • Fixed an issue making it possible for players to be able to randomly go through one another (temporarily having no collisions between specific players)
  • Fixed an issue making it possible to push survivors away from hooks
  • Fixed an issue making it possible to stalk survivors after they have escaped the level

PTB Nov 2016 - 9 November 2016 (PTB)[ | ]

BALANCING
  • Increased the initial phase of the sacrifice to be infinite
    • There is a 5% chance to save yourself from the hook during this sequence
    • There is 25% chance to be sent directly into the struggle phase when attempting to save yourself.
  • Killers can now interact with uncompleted generators by pressing and holding the interaction button.
  • Hooks auto-repair themselves after 2 minutes (from both sabotage and sacrifices)
  • Sabotage meat hook time will be reduced from 20 seconds to 12 seconds.
  • Disarm Bear trap time is reduced from 5 seconds to 3 seconds.
  • Trapper Bear Trap Add-on - Fastening Tools –increased the Bear-Traps disable time
  • Iron Grasp - Changed to - Your powerful hold on the survivors causes escapes to be nearly impossible. Effects of survivor struggling are reduced by 40%/50%/60%. Time to struggle out of your grasp is increased by 8%/10%/12%. (note that the text in game is NOT changed)

Patch 1.2.1d - 14 November 2016[ | ]

BALANCING
  • Added a cooldown period (after losing or gaining a charge) before a killer can gain an additional charge for the “Play With Your Food” Perk
  • Added an additional modifier to the “Vanity Mirror” The Shape Add-On that slightly decreases the movement speed
  • Reduced the maximum recovery percentage to 85% (down from 95%)
  • The “Play With Your Food” speed increase bonus was adjusted to 3%/4%/5% (down from 5%/6%/7%)
  • The “Tinkerer” Perk now affects 3 additional Add-Ons for The Shape (“Judith’s Journal”, “Memorial Flower”, “J. Myers Memorial”)

Patch 1.2.1e - 17 November 2016[ | ]

BUGFIXES
  • Added support for fixed duration blood points bonus events
  • Adjusted accumulation of stalking points to be the same for any number of stalked survivors (simultaneously stalking multiple survivors does not increase the speed at which stalking points increase)
  • Adjusted the minimum distance between bear traps to 1.5 meters (up from 0.6 meters)
  • Fixed an issue causing blood points to sometimes start counting from a negative value in the Tally screen
  • Modified the process of joining lobbies which results in reduced time to join a lobby after a game has been found

Patch 1.2.2 - 25 November 2016[ | ]

FEATURES & CONTENT
  • Added Legacy Prestige Outfits in Customization View (currently locked until they are available)


BALANCE

  • Adjusted the Bloodweb generation to allow multiple perks on a single Bloodweb (the entity will always eat the remaining perk after the player selects one)
  • Reduced the amount of nodes per Bloodweb for faster leveling up of characters
  • Various other adjustments on Bloodweb generation (changing odds of appearance and content distribution)

Patch 1.2.2a - 25 November 2016[ | ]

BUGFIXES
  • Fixed an issue causing Legacy Prestige outfits to not be displayed in character customization
  • Fixed an issue causing the CGVA Mask to be available in the character customization

Patch 1.2.2b - 28 November 2016[ | ]

BUGFIX & BALANCING
  • Adjusted the starting round of the entity on the bloodweb to round 5 for levels 25+ (up from 4)
  • Fixed decisive strike having no effect

Patch 1.3.0 - 6 December 2016[ | ]

FEATURES & CONTENT
  • Added a bell object and animation while the Wraith cloaks & de-cloaks
  • Added a popup message when launching the game and the save game can’t be read (also disables saving of the game)
  • Added additional information to Easy Anti-Cheat popup messages
  • Added an option to adjust the menu music volume
  • Added Legacy Customization Items for Dwight, Jake, Meg, Claudette, Nea, Trapper, Wraith, Hillbilly & Nurse
  • Added sorting (automatic) of customization items by rarity
  • Added support for spectators in Kill Your Friends (there are now 5 non-killer slots that can be filled by a mix of survivors and spectators)
  • Added support to rate the match in the Tally Screen
  • Added support to report or give props to other players in the Tally Screen
  • Added the Totem Mechanic (Dull Totems)
  • Adjusted the display of bear trap placement to match the actual placement of the bear trap
  • Re-integrated ready checkmarks & nameplates above survivors in online lobbies (without ranking and progression information)


BALANCE

  • Activating the last required generator for a game will automatically activate all remaining generators
  • Added a Scoring Event for 300 Brutality Points when doing a surprise uncloak attack with The Wraith (in addition to the Surprise Attack Deviousness points)
  • Added a Scoring Event for 300 Brutality Points when landing a chainsaw hit with The Hillbilly (in addition to the Deviousness points)
  • Added Affected by Tinkerer modifier to the following addons; Nurse: "Dull Bracelet", "Anxious Gasp", "Jenner's Last Breath", "Metal Spoon", "Bad Man's Keepsake", "Spasmodic Breath"; Trapper: "Strong Coil Spring", "4 Coil Spring", "Bloody Coil", "Fastening Tools"; Hillbilly: "Thompsons Mix", "Death Engravings", "Doom Engravings".
  • Adjusted "Plunderer’s Instinct" (reduced aura reading distances for Levels 2 & 3, added a modifier to increase the rarity of items found for all levels)
  • Adjusted "Vanity Mirror" & "Scratched Mirror" to provide bonus in the deviousness category (instead of brutality)
  • Adjusted Asylum building modeling & level-design to add more randomness and reduce possibilities for infinites
  • Adjusted Survivor vaulting animation to feel more fluid.
  • Adjusted the "Balanced Landing" Perk (sprint duration increased from 2 seconds to 3 seconds, cooldown decreased to 40 seconds from 60 seconds)
  • Adjusted the "Calm Spirit" Perk, (new values are 80/90/100%, increased from 70/80/95%)
  • Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
  • Adjusted the "Hope" Perk (new values are 5/6/7 increased from 2/3/4, included a condition for this perk to be active only for 120 seconds after the exit gates are powered)
  • Adjusted the "Sprint Burst" Perk so that recuperation time takes twice as long while running
  • Adjusted the "Tinkerer" Perk to provide its bonus to positive modifiers (negative effects will be let unaffected by the perk)
  • Adjusted the "Urban Evasion" Perk (new values are 40/45/50 increased from 10/12/15)
  • Adjusted the Hatch Escape interaction to be available from all incoming angles
  • Adjusted the number of pallets and hooks in various maps (ongoing)
  • Adjusted the parameters for the entity window blocking mechanic & added a condition that requires a recent chase to have happened for windows to be blocked
  • Adjusted The Shape Evil Within Scoring (500 bloodpoints upon raising the Evil Within Tier, up to 2000 bloodpoints. After reaching this, each event will reward 50 less blood points than the previous one, for a maximum of 4000 bloodpoints per game)
  • Adjusted The Shape Stalker Scoring (100 bloodpoints for each point stalked from a survivor, with each survivor having up to 10 stalking points, for a maximum of 4000 bloodpoints per game)
  • Redesigned the "Small Game" perk to work in a similar fashion as "Premonition" (emits a warning sound when looking at a trap or a totem, within a range of 45 degrees)
  • Reduced the time it takes for Killers to vault windows
  • Revisited the level-design of infinite spots in various maps (attempting to break fix infinites in the direction where fast-vaulting is not supported)
  • Survivor dying bleedout now keeps on progressing while in the Kill Interaction (Memento Mori)
  • The Nurse carry speed was slightly increased to match that of other killers
  • The Wraith now starts the match cloaked


BUGFIXES

  • Fixed an issue causing achievements relating to teachable perks to not unlock if bought in the Shrine of Secrets
  • Fixed an issue causing characters to disappear from offline lobby after accessing the credits
  • Fixed an issue causing characters to possibly appear as fully white in lobbies
  • Fixed an issue causing Decisive Strike to be lost if attempted while being dropped
  • Fixed an issue causing Decisive Strike to not be lost if attempted but failed for overshooting the skill check
  • Fixed an issue causing generators pistons to stop animating if a survivor leaves a generator after failing a skill check
  • Fixed an issue causing Laurie & Nea to sound echo when screaming on the hook
  • Fixed an issue causing spectators to see HUD Perks for other players at level 1 instead of their proper level (it was currently displaying the spectator’s perk level instead)
  • Fixed an issue causing survivors to display as disconnected on the Tally screen if they quit the game while in spectate
  • Fixed an issue causing the "Dying Light" perk to trigger when the obsession escaped the level
  • Fixed an issue causing the "Glass Fragment", "Reflective Fragment" & "Mirror Shards" add-ons to not display outlines
  • Fixed an issue causing the Bloodpoint Icon to remain on screen after purchasing a perk from the Shrine of Secrets
  • Fixed an issue causing the Lobby to transition into a game with only 3 Survivors if the fourth Survivor would leave while all the others are readied-up
  • Fixed an issue causing the luck trait to reduce the number of skill checks a survivor would trigger
  • Fixed an issue causing the Stalking Effect from The Shape to remain on the screen when transitioning to the Tally Screen
  • Fixed an issue causing the stillness crows to still circle the survivor when carried by the killer
  • Fixed an issue making it impossible for The Nurse to blink inside certain houses in Haddonfield
  • Fixed an issue making it possible for a killer to interrupt a survivor from a different height
  • Fixed an issue making it possible for players to get trapped inside a pallet
  • Fixed an issue making it possible for the Wraith to remain cloaked on certain clients while being uncloaked on the server
  • Fixed an issue making it possible to buy the same teachable perk multiple times from the Shrine of Secrets
  • Fixed an issue making it possible to equip add-ons for a different type of items if changing tabs (to add-ons) during the animation of changing the page (from another section)
  • Fixed an issue making it possible to see offering tooltips before they are revealed
  • Fixed various gameplay & animation issues with the hook (large revamp of how the hook is handled)

Patch 1.3.1 - 8 December 2016[ | ]

FEATURES & CONTENT
  • Added the “Thrill of the Hunt” Killer Perk
  • Content - Added a new location (Backwater Swamp)
  • Content - Added a new map for Backwater Swamp (The Pale Rose)
  • Content - Added a new offering that allows to play as The Hag (appears on bloodwebs if you do not own the associated DLC)


BUG FIXES

  • Fixed an issue causing Perk Tooltips to not display on the Tally Screen
  • Fixed an issue causing survivors to get stuck in the unhook position when interrupted during the unhook interaction
  • Fixed an issue causing Teachable Perks to not appear in Prestige bloodwebs (event when they weren’t bought in normal bloodwebs)
  • Fixed an issue causing the blood web popups to appear underneath the sidebar buttons
  • Fixed an issue causing the Exit Entity blocker to not appear from the point of view of the Killer & Spectator
  • Fixed an issue causing the Report Button to refresh improperly when navigating between Spectate mode and the Tally Screen
  • Fixed an issue making it impossible to click the right-hand side button of setting sliders
  • Fixed an issue causing all Achievements to not register properly

Patch 1.3.1a - 9 December 2016[ | ]

BUGFIXES
  • Fixed an issue causing the Nurse and Survivors to get stuck after an interruption to a pallet vault
  • Fixed an issue causing the All Aboard Achievement to not unlock

Patch 1.3.1b - 12 December 2016[ | ]

BUGFIXES & BALANCING
  • Adjusted “deafening” sound effect of the “Disfigured Ear” Hag Add-On
  • Dull Totem outlines are not displayed from the POV of the Killer (only Hex totems are)
  • Dying survivors do not trigger Phantasm Traps
  • Progress of the cleanse totem interactions is resets if the Survivor doesn’t complete it in a single interaction

Patch 1.3.1c - 15 December 2016[ | ]

BALANCING
  • Rebalanced all flashlight values that related to the blinding of killers (“flashlight beam effects against the killer”)


BUGFIXES

  • Fixed an issue causing killer stun durations to not be properly applied (causing Hag’s stun to be shorter than desired, and others to be longer than desired)
  • Fixed an issue causing the “Hex: Third Seal” perk’s tokens to still be awarded after the associated totem has been cleansed
  • Fixed an issue causing the progression of the cleanse totem interaction to not reset properly if already at 99% and then get hit by a killer
  • Fixed an issue making it impossible to destroy Hag’s Trap with a Flashlight if the Hag was too far away or not looking in the direction of the trap
  • Fixed some issues that could cause loading into a game to last indefinitely
  • Fixed an issue causing Killers to vault slower in one of the two directions

Patch 1.3.1d - 20 December 2016[ | ]

FEATURES & CONTENT
  • Added the display of the Player ID in the settings screen (for Customer Support)
  • Added support for a double blood points weekend from December 23rd to December 27th
  • Added an error message when the game is about to write save data with regressed progress (should display a message instead of overriding the save game)


BUGFIXES

  • Fixed an issue causing Adept & Prestige related achievements to not be properly awarded when launching the game if the requirements are already met
  • Fixed an issue making it impossible for the Nurse to blink on the ground around the large boat in the Pale Rose map
  • Fixed an issue making it possible to gain progress on the Hag’s Rite of Flesh and Mud Daily Ritual by hitting a hooked camper

Patch 1.3.1e - 12 January 2017[ | ]

BUGFIXES
  • Fixed an issue causing the burn progression to not display properly on the Nurse alternate outfit
  • Fixed an issue making it possible to prestige characters sub level 50
  • Fixed multiple issues making it possible to assign powers, items, perks & customization to invalid slots or characters.

Patch 1.3.1f - 24 January 2017[ | ]

CONTENT
  • Added Lunar New Year Shirt for Claudette, Dwight, Jake & Meg
  • Added support & translation for Traditional Chinese
  • Integrated revised translation for Simplified Chinese

Patch 1.3.1g - 30 January 2017[ | ]

BUGFIX
  • Adjusted reporting of analytics for save game writing failures

Patch 1.4.0 - 3 February 2017 (PTB) / 13 February 2017[ | ]

FEATURES & CONTENT
  • Added new game options to the owner of a Kill Your Friends Lobby (map selection & enabling of perks, items / add-ons, offerings and DLC killers)
  • Added support and translation for Brazilian Portuguese
  • Added support to change roles in Kill Your Friends lobbies (killer, survivor or spectator)
  • Added the "Chinese Firecracker" item
  • Integrated an updated version of the Unreal Engine (4.13)
  • Kill Your Friends mode now allows all players to access every item, add-on, perk & offering (not tied to the player profile anymore)
  • The entity has granted its killers the power to damage generators that have been partially repaired


BALANCE

  • Added additional links to the bloodweb to make sure a player can reach any specific node before the Entity starts consuming nodes
  • Added the ability for the "Hex: The Third Seal" perk to affect the aura reading ability of maps
  • Adjusted hatch interaction allowing survivors to escape from all angles
  • Adjusted paradise lighting, all maps lighting and light affecting offerings
  • Adjusted spawning rules to increase the initial distance between survivors & totems
  • Adjusted the "Unrelenting" killer perk to not have a cooldown on successful attacks and increased the cooldown bonus on missed attacks on lower tiers
  • Adjusted the number of hooks and pallets that can spawn in The Pale Rose
  • Adjusted the number of pallets that can spawn in the Autohaven Wreckers maps
  • Adjusted the size of the survivors hitbox for the killer attack detection
  • Generator repair skill checks triggered while under the effect of "Hex: Ruin" perk now grant new score events
  • Hag: Added a screenspace effect on the killer's screen when in teleportation range of an active trap.
  • Hag: Trap outlines are now revealed to survivors when illuminated with a Flashlight
  • Hillbilly: Chainsaw charges can no longer be interrupted by flashlight blinds
  • Made it impossible to place bear traps on top of the hatch
  • Modified "Object of Obsession" to be affected by the "Sole Survivor" perk. The aura reading reduction applies only to the active zone between the killer's terror radius and the maximum range of the perk
  • Modified placement of totems on Haddonfield
  • Modified the "Decisive Strike" perk (the automatic skill check only applies to the obsession; non-obsession survivors will get a skill-check after filling up the wiggle meter to a certain point)
  • Survivors are now immune to bear traps while unhooking themselves from the hook
  • Updated the Flashlight's light cone FX to facilitate aiming

BUG FIXES

  • Fixed an issue causing Claudette's customization option "The Orange Smhock" to not display properly during a match
  • Fixed an issue causing Hag traps to be immune to the flashlight if placed under a hooked survivor
  • Fixed an issue causing a chest to spawn improperly between an outer wall and hook in The Pale Rose
  • Fixed an issue causing a hooked survivor to die without the chance to struggle if the unhooking survivor would get interrupted
  • Fixed an issue causing a survivor to receive full repair & coop points while repairing a generator if the last required generator is repaired by another survivor simultaneously
  • Fixed an issue causing bear traps to appear under the ground past the exit gate and inside the foundry building in "Ironworks of Misery"
  • Fixed an issue causing fireflies FX to not display in the Backwater Swamp
  • Fixed an issue causing killers to get stuck in a door frame on the 2nd floor of the foundry building in "Ironworks of Misery"
  • Fixed an issue causing partially used item energy bars to appear full when swapped or dropped
  • Fixed an issue causing players to see the "Open Hatch" interaction when holding a key even with the hatch being invisible
  • Fixed an issue causing some completed daily rituals texts to be cut off on the tally screen
  • Fixed an issue causing survivor and The Nurse getting stuck in between certain walls in The Asylum
  • Fixed an issue causing survivors to be able to interact while being picked up by the killer
  • Fixed an issue causing survivors to get stuck in the ground when getting free from The Nurse's grasp by any means
  • Fixed an issue causing survivors to receive the "Reunited" scoring event when approaching a dead survivor
  • Fixed an issue causing survivors to warp at the end of the Hag Memento Mori's interaction
  • Fixed an issue causing the "Ready" & "Unready" buttons inside a lobby to become inverted when repeatedly clicked
  • Fixed an issue causing the "Splinter" offerings to spawn the killer with the power of the currently selected killer instead of the killer associated with the offering
  • Fixed an issue causing the Hag "Half Eggshell" add-on to display the wrong UI icon
  • Fixed an issue causing the Hag to not receive a loud noise notification when a trap is triggered while using the "rusty shackles" add-on
  • Fixed an issue causing the Hag's traps to not produce a loud noise notification when getting destroyed with a flashlight
  • Fixed an issue causing the Hillbilly to hit an invisible collision when revving his chainsaw next to a hook
  • Fixed an issue causing the Wraith's bell to appear after being stunned
  • Fixed an issue causing the effects of the mist thickening offerings to be invisible to spectators
  • Fixed an issue causing the hatch escape score to be awarded multiple times if a survivor repeatedly attempts the interaction
  • Fixed an issue causing the host to crash when attempting to slash a survivor going into a locker while carrying another survivor on their shoulder
  • Fixed an issue causing the host to crash when loading into The Pale Rose map with an AMD graphics card
  • Fixed an issue causing the offering "Muddy Splinter" offering to appear in the bloodweb even if a the player would own the DLC "Of Flesh and Mud"
  • Fixed an issue causing the perk "Balanced Landing" to trigger on other survivor's falls
  • Fixed an issue causing the perk "Balanced Landing" to trigger without providing the speed bonus and stagger reduction to the survivor
  • Fixed an issue causing the perk "Decisive Strike" to continue triggering skill checks (which would provide no effect) after the perk had been used
  • Fixed an issue causing the perk "Hex: Devour Hope" to not grant a token for an unhook if the killer is too close to another hooked survivor (other than the one being unhooked)
  • Fixed an issue causing the perk "Hex: The Third Seal" to potentially remain active after its hex totem has been cleansed
  • Fixed an issue causing the perk "Spies from the Shadows" to not trigger notifications when crows are startled
  • Fixed an issue causing the perk "Streetwise" to provide a smaller decrease in energy usage at level 3 (was 13% instead of 15%)
  • Fixed an issue making it impossible for the Hag to place traps while going down a slope
  • Fixed an issue making it impossible for the Trapper to pick up a survivor in a bear trap while he attempts to escape
  • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if getting hooked while the hook is getting sabotaged
  • Fixed an issue making it possible for a hooked survivor to be stuck and not bleed out if multiple survivors were sacrificed simultaneously
  • Fixed an issue making it possible for a killer to pick-up a crawling survivor at the exit gate after the survivor has exited
  • Fixed an issue making it possible for a survivor to exit through the hatch during a Memento Mori kill
  • Fixed an issue making traps immune to the flashlight depending on the Hag's orientation & position relative to the survivor
  • Fixed an issue that made it impossible to trigger activated abilities of add-ons attached to items spawned in chests (see perk "Ace in the Hole" and add-ons "Styptic Agent" & "Anti-Hemorrhagic Syringe)
  • Fixed some issues causing perks to display improperly in the HUD while spectating other players
  • Fixed some issues causing players to get stuck on a game logo screen while attempting to join a lobby
  • Fixed some issues causing survivors to lose pips if the killer disconnects
  • Fixed some issues causing the Nurse to be unable to blink in certain sections of The Pale Rose map
  • Fixed various totem placements in various maps that made them impossible to cleanse

Patch 1.4.0a - 14 February 2017[ | ]

BUGFIXES
  • Fixed a frequent crash that could happen upon leaving a lobby as a survivor
  • Fixed a server crash that could happen upon a survivor leaving or disconnecting during a match
  • Fixed an issue causing interaction progress bars to fill in a clunky manner
  • Re-exposed most user settings under the Engine category

Patch 1.4.1 - 16 February 2017[ | ]

FEATURES & CONTENT
  • Content – Added a new map for Autohaven Wreckers (Gas Heaven)


BALANCE

  • Adjusted the bloodweb generation’s perk selection to equalize the change of obtaining perks of all rarities


BUG FIXES

  • Fixed an issue causing APEX enabled clothing to remain fully visible during sacrifice (instead of becoming transparent)
  • Fixed an issue causing the “Decisive Strike” perk to not trigger if a killer would drop a survivor just before the 25% mark and pick him back up
  • Fixed an issue causing the moon to render on top of level geometry in the Asylum

Patch 1.4.1a - 22 February 2017[ | ]

BUGFIXES
  • Re-adjusted the audio occlusion levels
  • Fixed a potential crash when a player would exit the game process inside a lobby
  • Fixed a potential crash when a survivor selected as the killer’s obsession would leave before to the intro sequence
  • Fixed an issue causing a killer to receive objective points when damaging a generator while a survivor is repairing it
  • Fixed an issue causing the sound of generator pistons to stop or restart when moving the camera

Patch 1.4.1b - 28 February 2017[ | ]

BUGFIX
  • Fixed an issue that could cause an infinite loading screen while transitioning to a game

Patch 1.4.2 - 8 March 2017[ | ]

FEATURES & CONTENT
  • Added a full set of customization for Claudette (as Rochelle from Left 4 Dead 2)
  • Added a full set of customization for Dwight (as Ellis from Left 4 Dead 2)
  • Added a full set of customization for Jake (as Francis from Left 4 Dead)
  • Added a full set of customization for Meg (as Zoey from Left 4 Dead)
  • New Survivor Character Available (William "Bill" Overbeck)


BUG FIXES

  • Fixed an issue causing Killers to be unable to do a totem interrupt
  • Fixed an issue causing Killers to lose pips if all survivors leave the game while loading into the match
  • Fixed an issue causing a kill your friends spectator to be unable to see The Nurse's blink marker when using the "Plaid Flannel" add-on
  • Fixed an issue causing a kill your friends spectator to see an extra survivor tick (UI Marker) for themselves when switching roles
  • Fixed an issue causing an impassable area between car pile and crane landmark in the "Gas Heaven" map
  • Fixed an issue causing some players to be stuck with an empty Shrine of Secrets that would only refresh in a very large number of days
  • Fixed an issue causing survivors wrists to twist unnaturally when opening a chest
  • Fixed an issue causing the "Sprint Burst" perk to activate while crouching or in crawl state
  • Fixed an issue causing the Nurse to be unable to blink into the basement in the "Gas Heaven" map
  • Fixed an issue causing the Wraith to have no terror radius when spamming the Cloak button
  • Fixed an issue causing the hatch to sometimes spawn in an inaccessible location in the "Backwater Swamp" map
  • Fixed an issue causing the map item to show fully repaired generator highlights when used
  • Fixed an issue causing the map item to show sabotaged bear trap highlights when used
  • Fixed an issue causing the mist to appear black in the "Backwater Swamp" map when a fog offering is used
  • Fixed an issue causing the spark VFX from damaging generators to persist after a survivor repairs it with a toolbox
  • Fixed an issue causing the spark VFX from damaging generators to remain after all generators are completed
  • Fixed an issue causing the status effect icons not to appear in the HUD for spectator
  • Fixed an issue that allowed the Nurse to get points when hitting hooked survivors after a Blink
  • Fixed the probability of a certain chest spawning in the "Gas Heaven" map

Patch 1.4.2a - 14 March 2017[ | ]

BUG FIXES
  • Fixed an issue causing "Borrowed Time" to not activate when a healthy survivor would get hit with a double-damage attack (Chainsaw, Tier 3 Evil Within). The intent is that the survivor should lose a health state right away (into injured), and the bleedout timer should activate.
  • Fixed an issue causing L4D related content to appear as placeholder in languages other than english (currently forced to english until localization is completed)
  • Fixed an issue causing the "Borrowed Time" bleedout timer to remain active if the survivor would use the instant-heal interaction from the "Anti-hemorrhagic Syringe" add-on
  • Fixed an issue causing the "Borrowed Time" bleedout timer to remain active if the survivor would walk into a bear trap
  • Fixed an issue causing the server to potentially crash if a survivor would use an instant-heal interaction while the "Borrowed Time" bleedout timer is in effect
  • Integrated additional analytics to track matchmaking, lobby joining & connectivity issues

Patch 1.4.2b - 15 March 2017[ | ]

BUGFIX
  • Fixed an issue causing a crash when disconnecting from the server after Borrowed Time was triggered and the cooldown was expired.

Patch 1.4.2c - 21 March 2017[ | ]

BUGFIXES
  • Integrated localized texts for the new Left Behind content (all languages except Brazilian Portuguese)
  • Fixed an issue causing some analytic reports to get ignored by the backend
  • Integrated additional analytics for Survive With Friends Matchmaking

Patch 1.4.2d - 24 March 2017[ | ]

BUGFIXES
  • Fixed an issue causing the "Borrowed Time" perk bleed-out timer to never end if the survivor wielding the perk would get hit twice with a double-damage attack
  • Fixed an issue that could cause a crash when searching for a lobby in Survive with Friends

Patch 1.4.2e - 28 March 2017[ | ]

BUGFIX
  • Minor improvements to Survive with Friends Matchmaking (ignore servers for which a connection was already attempted and failed, sequentially attempt to join each search result before making a new search)

Patch 1.4.2f - 12 April 2017[ | ]

BUGFIX
  • Added Shrine of Secrets content for this week

Patch 1.4.2g - 13 April 2017[ | ]

FEATURE
  • Added support for a Blood Hunt this weekend

Patch 1.5.0 - 27 April 2017[ | ]

FEATURES & CONTENT
  • Added a new info Status Effect display in the HUD
  • Added a set of black Left Behind shirts (torso customization) for Dwight, Jake, Meg, Claudette & Nea (available if the player is a member of the Dead by Daylight community on Steam)
  • Added controller support in the menus
  • Added localization support for the Korean & Japanese Languages
  • Menu UI V2


BALANCE

  • Added the Bloodlust Mechanic (increased speed for killers during chases)
  • Adjusted Hag Trap activation. Will no longer trigger when crouching
  • Adjusted rarities for some perks and rarity probabilities for perks selection in the bloodweb
  • Adjusted the audio occlusion levels of multiple objects
  • Adjusted the effect of light affecting offerings
  • Adjusted the radius of the circle at which the crows fly around still survivors
  • Changed "Bitter Murmur" perk. Changed reveal values from 2/4/6 to 5/7/9. This perk currently ranks as one of the lowest usage rates amongst killer perks, we are testing an increase in reveal time to see if this perk's usage rates increase.
  • Changed "Iron Grasp" perk. In light of the Sabotage and hook repair implementations, we have changed Iron Grasp's values to their old values. Struggling is reduced by 25/50/75% changed from 20/40/60%. Time to struggle out of the killers grasp is increased by 4/8/12% instead of 15/27/36%. As noticed the numbers have been much higher for a while, this was due to Killers not having enough access to hooks on the map. The Auto Hook Repair mechanic should allow for smaller Iron Grasp numbers.
  • Changed Dull Totem cleanse scoring value from 400 - 600
  • Changed Hex Totem cleanse scoring value from 800 - 1000
  • Changed Sabotage of Hooks to be 15 seconds instead of 20
  • Changed Totem cleansing time to 14 seconds from 10 seconds
  • Changed skillcheck starting point from .25 to .33
  • Changed the "Hex: Devour Hope" perk at level 3. Removed the repair generator penalty given at 1 token and replaced it with a speed boost at 2 tokens. The reason we changed the bonus from the token gain was due to the fact that the repair penalty was a dead giveaway that the killer had Devour Hope.
  • Changed the "Hex: Thrill of the Hunt" perk. Removed condition that required a hook save for a token to be applied, instead tokens will be awarded for each remaining totem on the map. Additionally the killer will receive a notification when someone starts working on a hex totem.
  • Changed the "Lightborn" & "Shadowborn" perks. These perks have changed to match the 1.4 engine update lighting. Modified the recovery time to a constant 50% for lightborn, light effectiveness has been reduced from 100% to 35% for both lightborn and shadowborn. Shadowborn gets you blinded at most 30% faster which is down from 50% and the time to recover from this condition was reduced from 75% to 50%.
  • Changed the "No One Escapes Death" perk (now called "Hex: No One Escapes Death"). We've modified NOED to be a Hex based perk instead of having a 2 minute timer starting once the gates are powered. The Hex will be applied once the exit gates are powered as long as there is a dull totem still intact. Survivors will have an option to destroy the totem or try and open the door to escape.
  • Changed the "Save The Best For Last" perk. Removed the flat successful and missed attack cooldowns from the perk and replaced them with a Successful attack cooldown that is triggered after chasing a survivor for 20 consecutive seconds.
  • Changed the audio cue used when the "Small Game" perk gets triggered
  • Changed the color of survivor auras in the effects of the perk "Bond". These auras were previously red, which generally indicates the survivor is in trouble. Changed the auras to yellow
  • Changed the progression bar color to make the visibility of the progression more noticeable (ie repairing, unhooking, healing, etc)
  • Decreased the penalty for failing a Sabotage action skill check from 25% to 10%. We believe the Sabotage fail skill check penalty was too extreme, we've reduced the fail skill check from 25% to 10% in addition to making the sabotage time for bear traps longer.
  • Increased Exit Gate opening time from 15 seconds to 20 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches.
  • Increased bear trap sabotage time from 8 to 16 seconds. We believe that sabotaging the Trappers traps/his power, was too easy, we've increased the time to sabotage as compensation.
  • Increased generator total repair time from 70 seconds to 80 seconds. We've increased Generator and Exit Gate unlocking times by a 10 and 5 respectively in order to add more time overall to matches.
  • Reduced the bear trap disarm time from 5 to 2.5 seconds. We've reduced the total time to disarm a trap, we believe that finding a trap should be the challenge, whereas once found disarming should be relatively fast.
  • Removed hook sabotage score event once gates are powered
  • Removed the ability for the Trapper to place bear traps under hooks. Traps under hooks have caused many issues for survivors trying to save their teammates and ended up with more frustration than fun. Traps can still be placed near the hook but there should always be enough room for the survivor to unhook their teammates without either survivor being trapped.
  • Removed the possibility for the "Chinese Firecracker" item to spawn in chests or in the bloodweb
  • Sabotaged hooks will now automatically repair after 180 seconds. This feature has been implemented to help combat the sabotage loop that results in slugging due to the killer having no hooks/ being too far from all the hooks.
  • Some Character custom Items rarity value have been modified
  • The "Adrenaline", "Balanced Landing" & "Sprint Burst" perks now use a shared cooldown for the activation of the speed boost (Exhausted Status Effect). Exhausted cooldown is paused while running. "Adrenaline" cause Exhausted Status Effect but is not impaired by the Status Effect.
  • Trapper and The Hag trap place times have been reduced by 2 seconds overall. There is an initial trap placement time which took 2 seconds, then the trap would be set for 2-3 seconds followed by an out animation which would take another 2 seconds. We've reduced the out and the in animation times to 1 second each which should help trappers and hags place their traps more dynamically/ in chases and perhaps allow killers to mind game by fake placing a trap.
  • Unhooking a Survivor with an Item underneath them has been made easier, unhooking has the priority. Picking up the item requires the Survivor to look directly at the item.


BUG FIXING

  • Adjusted darkness levels around closed houses in Haddonfield
  • Fixed Prestige Items not properly showing during the Prestige reward screen.
  • Fixed a crash that could happen during the offering sequence
  • Fixed a crash that could happen while The Shape would stalk survivors
  • Fixed an issue causing "Left Behind" to affect all action speed rather than just repair speed
  • Fixed an issue causing "Sprint Burst" to trigger during interactions if the survivor holds the "run" button
  • Fixed an issue causing Killer powers and Memento Mori kills to not be usable when being a non host Killer in a Kill Your Friends lobby
  • Fixed an issue causing Killer to get blinded during Memento Mori kills
  • Fixed an issue causing killers to sometimes float instead of falling after vaulting a window higher than ground level
  • Fixed an issue causing map selection offerings to have no effect in Kill Your Friends even with map option set to "all"
  • Fixed an issue causing non-obsession survivors to not hear the audio cue when the obsession would get killed
  • Fixed an issue causing perks to not display the appropriate color in the HUD for spectators
  • Fixed an issue causing player(s) to be stuck on a pulsating logo screen when accepting/joining a private lobby
  • Fixed an issue causing players under the effects of the perk "Borrowed Time" to not go into crawl state when being hit out of a bear trap
  • Fixed an issue causing survivors not to get a delay after hitting a skill-check in the regression zone of the "Hex: Ruin" skill-check
  • Fixed an issue causing survivors to animate backwards (moonwalk) when performing an action while using the flashlight
  • Fixed an issue causing survivors to be unable to heal themselves with a medkit when standing too close to another player
  • Fixed an issue causing survivors to potentially become stuck when rescuing another survivor from the hook while a bear trap is being placed
  • Fixed an issue causing survivors to sometimes receive the "reunited" score event when escaping the level
  • Fixed an issue causing the "No One Left Behind" achievement to unlock in invalid circumstances
  • Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Torment Creek" map
  • Fixed an issue causing the Killer to be unable to destroy a pallet from one side in the "Wrecker's Yard" map
  • Fixed an issue causing the Map item to display fully repaired generators
  • Fixed an issue causing the Map item to display sabotaged bear trap highlights
  • Fixed an issue causing the Map item to scout the bear trap held in the The Trapper's hand
  • Fixed an issue causing the Shape's stalking screen effect to remain on screen for a spectator switching from the killer's point of view to a survivor's point of view
  • Fixed an issue causing the audio from the Ferry Boat crows in "Backwater Swamp" to cut off
  • Fixed an issue causing the description for The Shape's add-on "Vanity Mirror" to display the description for "Scratched Mirror"
  • Fixed an issue causing the flashlight beam to display the old beam when spectating
  • Fixed an issue causing the hook camera animation to continue on the Tally Screen if the killer would leave the match during the sacrifice sequence
  • Fixed an issue causing the recover bar to be influenced by other players health bars and possible reset recover progress
  • Fixed an issue preventing The Nurse from blinking through the crashed bus asset in the Junkyard maps
  • Fixed an issue that made it impossible for the player to move the camera while cloaking or uncloaking with the Wraith
  • Fixed an issue that made it possible for a killer to attempt an interrupt while carrying a survivor
  • Fixed an issue that made the player camera partially stuck when loading in
  • Fixed an issue where generator pistons wouldn't move if the exit gates were powered and the generator was untouched
  • Fixed an issued causing "Unbreakable" to sometimes allow the owning survivor to recover more than once
  • Optimized GPU usage for higher cost lights (killer red light, flashlight, cop car light in Haddonfield, neon light in Gas Heaven)


FEATURES & CONTENT

  • Adjusted add-ons and perk slots to automatically change to the next slot when in the character Loadout
  • Changed mouse cursor and adjusted mouse cursor speed in menus
  • Moved "Settings & Controls", "Credits" and "Quit Game" buttons to the Main Menu
  • Removed "Extras" from Main Menu


BALANCE

  • Adjusted Exhaustion cooldown recovery speed to be half as fast when running and 133% faster when crouching
  • Bloodlust - Changed decay from 10% a second to 20% a second effectively causing the decay to last a maximum of 5 seconds
  • Bloodlust progression now resets after blinking (The Nurse) or after teleporting to a trap (The Hag)
  • Removed bloodlust accumulation and speed boost while cloaked (The Wraith) or stalking (The Shape)
  • Removed the bloodlust speed boost while attacking


BUG FIXING

  • Fixed an issue allowing Killers to be able to equip any power
  • Fixed an issue causing Spectate mode to freeze after switching roles in a KYF and Public lobby.
  • Fixed an issue causing Unbreakable to get consumed before usage
  • Fixed an issue causing survivor's recover bar to reset when they're picked up by the killer and dropped
  • Fixed an issue causing the Halloween Trademark music not to play when loading into Haddonfield
  • Fixed an issue causing the perk "Adrenaline" to trigger and cause Exhaustion when on the hook while the last generator is repaired. If hooked Adrenaline will now trigger once unhooked.
  • Fixed an issue causing the perk "Borrowed Time" to appear as a placeholder perk instead of a status effect icon
  • Fixed an issue causing the perk "Object of Obsession" not to show the Killer the survivor's aura under certain situations
  • Fixed an issue making it impossible to dismiss the Disconnected from server message with a mouse and keyboard
  • Fixed an issue that prevented players from being able to spectate in a KYF or public match
  • Fixed the missing collision in the Blood Lodge map (Junkyard)
  • Fixed typos in the main menu

补丁 1.5.1 - 2017年5月11日[ | ]

更新内容
  • 新增一个幻境(莱里疗养中心)。
  • 新增一个莱里疗养中心的地图(疗程教室)。
  • 新增一个让玩家可以游玩医生的祭品(如果没有购买相关DLC就有机会出现在你的血网中)。
  • 新增在载入时的进度条。
  • 新增一个游戏中开启设定菜单的萤幕。每个游戏中的逃生者都会显示完整的Steam ID和他们所选的逃生者。点击玩家会连结到他的Steam 个人页面。
  • 新增一个开启大门时的音效。
  • 新增一个储存/载入图示在萤幕右上角。这个图示代表游戏正在进行某些项目,所以别关掉它!
  • 调整玩家Steam名称的显示长度。现在将会用删节号(...)取代无法显示的部分。
  • 调整了正面状态效果的颜色。从原本的蓝色换成现在的黄色。
  • 本地化—完整的社群化日文文本。


平衡

  • 调整精神病房、断骨牛舍、痛苦溪流、腐败屠宰场的迷宫墙地形分布。
  • 调整哈登菲尔德里房子的窗户生成。


BUG修复

  • 调整板子的生成位置。
  • 修复一个电锯杀手的附加品"速度限制器"的错字。
  • 修复一个让逃生者可以在技能栏里选择所有技能的错误。
  • 修复一个在废弃加油站中车子间无法穿越的缝隙的问题。
  • 修复一个在设定菜单中玩家的ID无法显示Steam的个人页面的问题。
  • 修复一个在哈登菲尔德中小灌木丛生成在篱笆间的缝隙的问题。
  • 修复一个技能"肾上腺素"的效果在被捕兽夹夹住时不会触发的问题。
  • 修复一个技能"肾上腺素"的效果在从杀手肩膀上掉落时不会触发的问题。
  • 修复一个技能"肾上腺素"的效果在杀手斩杀时触发的问题。
  • 修复一个技能"厄咒:吞噬希望"的效果在相关图腾被摧毁后仍持续的问题。
  • 修复一个窒息矿井中地道生成在一个无法进入的地方的问题。
  • 修复一个在KYF模式(Kill You Friend)中,杀手不是房主时技能"厄咒:吞噬希望"无效的问题。
  • 修复一个技能"厄咒:毁灭"的图示在配对开始时就出现在HUD的问题。现在只有在开始修发电机后才会出现图示。
  • 修复一个在精神病房中爪痕没有出现的问题。
  • 修复一个退出游戏时标题会崩溃的问题。
  • 修复一个在精神病房中墙壁和碎石的碰撞的问题。

补丁 1.5.1a - 2017年5月15日[ | ]

BUG修复
  • 调整逃生者的逃出状况(姑且修复了一个逃生者逃出大门后仍留在游戏中的问题)。
  • 修复了一个让玩家可以同时装备多个一样的附加品的问题。
  • 修复了一个逃生者被挂在曾经挂过但已经断线的逃生者的钩子时会直接死亡的问题。
  • 修复了一个技能"厄咒:猎杀戾气"不会减缓净化图腾的速度的问题。
  • 修复了一个祭品"电击裂片"、"黑色裂片"和"泥巴碎片"没有效果的问题。
  • 修复了一个如果疗程教室的地下室在治疗室时护士没办法使用鬼影步的问题。
  • 修复了一个医生能够击中在其力量范围外的受伤逃生者的问题。
  • 修复了一个逃生者在Kill Your Friends模式中当其返回大厅时卡在载入画面的问题。
  • 修复了一些在游玩中经常崩溃的问题。
  • 减少载入"莱里疗养中心"过多的材质内存使用量,这被认为是导致崩溃的原因之一。

补丁 1.5.1b - 2017年5月18日[ | ]

更新内容
  • 5月19日到5月23日为双倍血点周。


平衡

  • "摆脱控制"所需时间从8秒增加至12秒。
  • 所有电击疗法范围的碰撞箱高度调整成在不同高度都更能击中逃生者。
  • 医生附加品“发霉电极”的充能速度惩罚减少至10%。
  • 医生附加品“高刺激性电极”的充能速度惩罚减少至30%。
  • 医生附加品—卡特医生的笔记—“秩序”的特殊的技能检验出现几率增加至100%。
  • 医生附加品—第一堂课:“秩序”的特殊的技能检验出现几率增加至25%。
  • 医生附加品—第二堂课:“秩序”的特殊的技能检验出现几率增加至50%。
  • 医生附加品“抛光电极”的充能速度惩罚减少至20%。
  • 电击疗法的基础攻击距离增加20%。
  • 医生在治疗模式下的移动速度从4.3米/秒增加至4.4米/秒。
  • 修改被分享的幻象气场的颜色。
  • 被分享的幻象气场将在神经紊乱 III时暴露给医生。


平衡说明

  • 附加品“秩序”的特殊的技能检验出现几率增加:低几率触发神经紊乱效果让这些附加品不够吸引人。我们为了让他们的效果更吸引人和希望他们可以提供良好的游戏体验所以大幅增加了他们的数值。
  • 修改被分享的幻象气场的颜色: 被分享的幻象气场的颜色非常华丽但不够适合。他从"注意我!"的亮粉色改成"我注意到一个盟友"的黄色。
  • 附加品“电极”的充能速度惩罚: 我们发现充能速度惩罚让这些附加品使用起来变得不那么有趣,所以我们大幅的减少他们。现在这些附加品用起来应该更加愉快!
  • 改进医生的基础强度: 我们听到很多来自玩家的声音,是关于医生过度仰赖附加品,且他们希望看见医生增强基础能力。我们同意!今天的补丁包含了医生预设可以让神经紊乱 III的逃生者看到幻象气场,让在没有附加品的情况下也能把逃生者逼疯。未来的更新中可能对他的基础能力新增不同紊乱效果。
  • 增加"摆脱控制"所需时间:"摆脱控制"感觉应该要更像是一个小麻烦。所以我们增加4秒所需时间给杀手更多时间做出反击。
  • 在治疗模式下的移动速度加快:我们有小小的增加医生在治疗模式下的移动速度,跟妖巫一致。这个改变增加了不同杀手间移动速度的一致性,也让医生能更灵活的操作电击疗法,或是提升紊乱等级。
  • 电击疗法范围调整: 追杀逃生者且在他们逃跑时电击他们似乎是如此的自然。预设的电极疗法范围太小且不可靠,所以我们增加了它的范围。此外在斜坡和楼梯上他曾经非常难击中逃生者;他的碰撞搜索范围调整成更好击中的高度。


BUG修复

  • 修复一个在医院浴室中的一个柜子,如果有逃生者在里面杀手将无法打开的问题。
  • 重制医生的文本让他变得更简洁。

补丁 1.5.1c - 2017年5月31日[ | ]

FEATURES & CONTENT
  • Added the ability for developers to change the active Matchmaking Systems (Steam to Dead by Daylight Services and the other way around). This is toggled using a switch in the Dead by Daylight Services, and applies to all players at the same time. (The players won't be able to switch from one service to the other on their own.)
  • Integrated Shrine of Secrets content for this week

Patch 1.5.2 - 8 June 2017[ | ]

FEATURES & CONTENT
  • Added the ability for the KYF Match Manager to toggle whether join permissions are limited to friends only or not.
  • Added the ability to view Items, the Killer Power and Add-ons on the score board at the end of the match
  • Added the Proficiency System. The Proficiency System helps the player know how the different gameplay elements (e.g. their own or other players' perks, offerings, add-ons) affect their performance at the interaction they are currently performing. Proficiency icons will appear for:
    • Chance: Displays if the player has a better or worse chance at succeeding the performed action (only valid for actions that can fail, e.g. escaping a trap or a hook)
    • Efficiency: Displays if the player's Item Usage depletes slower or faster than usual
    • Progression Speed: Displays if the Action Progression Speed is slower or faster than usual
    • Skill Check Difficulty: Only displays after the first Skill check, and indicates if the Skill Check is easier or harder to succeed
    • Skill Check Probability: Only displays after the first Skill check, and indicates if Skill Checks happen more or less frequently than usual
  • Adjusted the color of the interaction bar when using perks, items or add-ons to properly reflect if there is a positive(yellow) or negative(red) speed effect
  • Adjusted the controller cursor speed and stickiness
  • Adjusted the font size of player steam names in the HUD. Font was reduced to compensate for names cutting off
  • Adjustements to various survivor & killer animations (killer attack camera movement, hooking, survivor carry, open exit, window vault)
  • Implemented a character info screen. This screen features each characters unique perks and their character biography
  • Implemented a new Help & Tutorials section
  • Implemented tooltips on the loading screen
  • Integrated additional status effects and modified some existing effects to use the new Proficiency system (see below). The current status effects are:
    • Blindness: Character’s vision is impaired.
    • Bloodlust: Killers gain bloodlust by maintaining a chase for at least 15 seconds. Bloodlust increases the Killer's movement speed
    • Cursed: The Survivor is suffering from a secret penalty due to a Hex Perk. Cleansing its Hex Totem will dispel the curse.
    • Endurance: The Survivor is hardened, and can resist a hit.
    • Exhausted: The Survivor cannot performs physically demanding feats of speed from perks such as Sprint Burst, Balanced Landing or Lithe.
    • Exposed: The Survivor is in peril and can be downed in one hit. (Will not show on chainsaw hit)
    • Haste: The character's movement speed is increased.
    • Hemorrhage: The Survivor gushes blood, making them easier to track.
    • Hindered: The character's movement speed is decreased.
    • Madness: The Survivor suffers various mental afflictions including hallucinations and uncontrollable screaming.
    • Mangled: The Survivor is heavily injured and requires more time to be fully healed.
  • The charge meter for items now changes colour when it is being positively or negatively affected. Red for negative affects (charge is depleted quickly) and yellow for positive affects (charge is depleted slowly)


BALANCE

  • Hex: Thrill of the Hunt Perk change: Changed values for blood points granted for hunting by 4%/6%/8% to 6%/8%/10%. Changed cleanse time from 4/7/10 to 4/5/6. The increased cleansing time was too high for what we wanted Thrill of the Hunt to do, we've reduced it to more manageable numbers.
  • Open Handed perk change: Now affects teammates by increasing aura reading ranges by 4/6/8 meter range.
  • Quick & Quiet perk change: Added a cooldown every 30/25/20 seconds.
  • Removed Offerings which gives players addition Bloodpoints from the Kill Your Friends Inventory


BUG FIXING

  • Fixed an issue allowing players to equip 2 of the same add-ons in the Load-out
  • Fixed an issue causing infinite loading with a specific item
  • Fixed an issue causing Killers not to get an auditory/visual warning of certain interactions done by Survivors with Quick & Quiet equipped
  • Fixed an issue causing Killers to get stuck in a corner next to the Foundry in Ironworks of Misery
  • Fixed an issue causing Killers to not drop the non-Obsessed Survivors when succeeding a skill check with the perk Decisive Strike
  • Fixed an issue causing Killers to not get the "Destruction" score event when breaking Pallets
  • Fixed an issue causing placed bear traps to sink underneath the ground in Farm themed maps
  • Fixed an issue causing Survivors to be unable to interact with certain Hooks in Treatment Theatre
  • Fixed an issue causing Survivors not to escape when opening the Exit Gates
  • Fixed an issue causing The Doctor's prestige outfit not to appear properly in game
  • Fixed an issue causing the item inventory to display 3/2 when selecting a perk from the 3rd page
  • Fixed an issue causing the Killer to be unable to use a hook with a chest spawned next to it in Rancid Abattoir
  • Fixed an issue causing the Killers camera to clip through walls and lockers when the area was struck
  • Fixed an issue causing the perk Borrowed Time to trigger when being grabbed out of a Locker
  • Fixed an issue causing the items to be lost when using the offering White Ward and the add-on Weaved Ring
  • Fixed various issues with the terrain. Tiles should no longer be visible or have collisions preventing players from going from one to the other. These fixes have been applied to Industrial, Farm and Junkyard themed maps


ADDITIONAL CHANGES:

  • Update for Quick & Quiet, we didn't just add a cooldown to Quick and Quiet but rather we've added the much asked for Quiet aspect to our Quick and Quiet.
  • Quick and Quiet will now reduce audio and noise notification range by 100% instead of just noise notification range by 90%.
  • The cooldown was added as we felt like 100% Quick and Quiet is very strong even with a cooldown of 20 seconds.
  • Whispers change was made because we heard that it was too subtle for players. We tried something with the new audio, we'll see how you guys like it or not and gather that information and revise what we do with the audio!

Patch 1.5.2a - 9 June 2017[ | ]

BUG FIXES
  • Disabled an unfinished Hag Customization set which was released earlier than planned (will be completed and eventually re-released)
  • Fixed an issue in Survive With Friends causing the match search to stop automatically if a game was not found
  • Fixed the "Item of Obsession" achievement not unlocking properly
  • Fixed the "Vulture" achievement not unlocking properly
  • Removed 5 customization items (2 Meg, 2 Claudette, 1 Jake) which were wrongfully assigned to the Head Case DLC
  • Removed empty pages at the end of the Survivor Guides section
  • The sound that plays when the "Whispers" perk is triggered was changed to what it used to be (pre-1.5.2)

Patch 1.5.2b - 13 June 2017[ | ]

FEATURES & CONTENT


BUG FIXING

  • Adjusted the "We'll Make It" perk text, specified that the healing boost works just on others and not on yourself as well. (English only)
  • Fixed an issue causing a camera pop as a Killer after playing the attack miss animation.
  • Fixed an issue causing a Hillbilly Chainsaw Attack with both the "Begrimed Chains" & "Rusted Chains" add-ons equipped to increase survivor healing time to 30 minutes (using both Add-ons should now cause healing to be slowed-down by 4)
  • Fixed an issue causing survivors to not receive any points after an Insane Skill Check
  • Fixed an issue causing the audio when rushing in Lockers and over Pallets to persist with the perk Quick & Quiet equipped
  • Fixed an issue causing the Deerstalker perk to display survivor's outlines after they have escaped the level
  • Fixed an issue causing the flashlight to have no effect in a Kill Your Friends game if the host of the lobby is far away from the survivor activating the flashlight
  • Fixed an issue causing the Hillbilly's weapon to be higher than intended in the screen (should be in the lower portion of the right part of the screen instead of the full right portion of the screen)
  • Fixed an issue causing the perk Quick & Quiet not to have a cooldown when rushing out of a locker
  • Fixed an issue causing the perk Thanatophobia to stay active after a survivor was sacrificed or killed and remained in the tally screen or spectate
  • Fixed an issue making it impossible for the Nurse to blink on the ground around certain buildings in "The Macmillan Estate" & "Crotus Prenn Asylum" (Foundry, Mine & Asylum)

Patch 1.5.2c - 20 June 2017[ | ]

FEATURES & CONTENT
  • Content - Added a new map for The MacMillan Estate (Groaning Storehouse)
  • Content - Added icons to the Anniversary customizations (Dwearder, Old-School Windbreaker, Old Man Jake, Classic Sleeveless, Red-Trim Leather Hoodie, Marked Bolo Machete, Marked Bloodlust Axe, Marked Spike Maul, Marked Bridal Saw and Iron Chuckles)
  • Content - Re-enabled the 25% and 50% single category point offerings for Killers and Survivors back into the Bloodweb


BALANCE

  • Adjusted the perk "Alert" to display the Killers aura for 6 seconds (up from 3) - Updated perk description in English only


BUG FIXING

  • Adjusted the collision boxes on various assets in Léry's Memorial Institute that blocked the Killers slashes and The Hillbilly's chainsaw
  • Fixed a typo in the offering Bloody Party Streamers description
  • Fixed an issue making it impossible for the Nurse to blink on Haddonfield exit tiles
  • Fixed an issue that could cause the survivor to become stuck in place when failing to vault a window
  • Fixed a typo in the perk Quick & Quiet description

Patch 1.5.3 - 4 July 2017[ | ]

FEATURES & CONTENT
  • Feature - New Killer Win / Lose Condition: Prior to patch 1.5.3 Killer win conditions were determined through point gain: less than 7000 bloodpoints gained in a match resulted in losing 1 rank pip, 7000 to 9999 was considered a tie with no rank pips lost, 10,000 to 19,999 was considered a win granting 1 rank pip and finally 20,000 granted 2 rank pips. Unfortunately this did not satisfy most Killers as it does not directly reflect the amount of killing/hooking done in a match. As of patch 1.5.3 our Killer win/lose conditions change to reflect our Killers' visceral game play. Killers need to score Killer Goals to satisfy the entity.

For details: Victory Cube Changes

BALANCE

  • Four "post-exit" altruism score events have had their values increased by 25%:
    • "Post Exit: Heal" - Heal a Survivor after the exit gates have been powered: 500 altruism points (up from 400)
    • "Post Exit: Assist" - Get in range of a Survivor who is in need after the exit gates have been powered: 315 altruism points (up from 250)
    • "Post Exit: Trap Rescue" - Save a Survivor from a bear trap after the exit gates have been powered: 1250 altruism points (up from 1000)
    • "Post Exit: Hook Rescue" - Save a Survivor from a hook after the exit gates have been powered: 1875 altruism points (up from 1500)
  • Killers can now see the auras of hooks on which Survivors are being sacrificed
  • Old score events have been re-implemented with new diminishing returns and/or hard caps:
    • "Bold" - Exiting a locker while in the Killer's proximity: 50 boldness points
  • Reworked the toolbox add-on "Brand New Part": Brand New Part replaces the "Toolbox Repair" interaction with "Install Brand New Part". This interaction will trigger constant skill checks with large progress rewards. When the interaction ends for any reason, the toolbox is consumed
  • Sacrifice scoring has been reworked:
    • 500 points for hooking a survivor - Scoring Event: Hooked
    • 200 points for beginning the summoning phase - Scoring Event: Hooked
    • 200 points for beginning the struggle phase - Scoring Event: Entity Summoned
    • 200 points for a successful sacrifice - Scoring Event: Sacrifice Completed
  • The offerings "Ivory Memento Mori" and "Ebony Memento Mori" now require a Survivor to have been hooked at least once before they can be killed.
  • The summoning phase and struggle phase of the sacrifice sequence have each had their duration increased to 60 seconds (up from 45).
  • Two existing score events have had their values adjusted:
    • "Map Scout" - Adding an object to the map: 150 objective points (up from 50)
    • "Hex: Ruin Skill Check" - Succeed a skill check affected by Hex: Ruin: 150 objective points (up from 50)


BUG FIXING

  • Added missing Teachable perks in Killer tooltips
  • Fixed an issue that allowed the Character Info screen to open when pressing the right arrow key
  • Fixed redundant text in The Hillbilly's Teachable perk "Lightborn"

Patch 1.5.3a - 13 July 2017[ | ]

BUGFIX
  • Fixed an issue causing survivors sometimes to receive a "No Network Connection" error when searching for a game in a Survive with Friends lobby

Patch 1.5.3b - 24 July 2017[ | ]

FEATURE
  • Adjusted matchmaking logic for Survivor to ignore ranks after waiting for more than 90 seconds (after 90 seconds of waiting, as a survivor, the game will attempt to join any lobby available)

Patch 1.6.0 - 27 July 2017[ | ]

FEATURES & CONTENT
  • Content - Added a new Killer (The Huntress)
  • Content - Added a new location (Red Forest)
  • Content - Added a new map for Red Forest (Mother's Dwelling)
  • Content - Added a new Survivor (David King)
  • Feature - Adjusted the perk display in the in game HUD to more clearly show perks from other players.
  • Feature - Changed the position of the lobby messages so they're more visible and have less overlap with other UI elements.


BUG FIXING

  • Fixed an animation de-sync when Killers picked up a crawling Survivor as they were falling.
  • Fixed an issue causing clients to lose their items and add-ons when the host leaves the match. (Please note this only includes when pressing "Leave". Pulling Ethernet cable is a separate issue).
  • Fixed an issue causing players to be prompted with "Cannot start with X Killers" after switching roles in a KYF lobby.
  • Fixed an issue causing Survivors to be able to repair the generator in the lodge from below the porch in the Blood Lodge map.
  • Fixed an issue causing Survivors to snap into the hook sabotage animation.
  • Fixed an issue causing Survivors to snap to the hook when attempting to sabotage from a distance.
  • Fixed an issue causing the camera to sometimes clip through The Shape's mask when attacking.
  • Fixed an issue causing the Killers to do a snapping animation when performing an interrupt on a Survivor rescuing someone from the hook.
  • Fixed an issue causing the Killers to sometimes see no scores in each category on the match results screen.
  • Fixed an issue causing The Nurse to be able to blink inside of hills.
  • Fixed an issue causing the perk Hex: No One Escapes Death levels I and II to display the "Exposed" status effect icon when the exit gates were available.
  • Fixed an issue causing the perks Borrowed Time and We'll Make It to have no effect once the exit gates were available.
  • Fixed an issue causing the speed boost from the perk Hex: Devour Hope to not take effect once the Exit Gates were available.
  • Fixed an issue causing the Survivor to be in a broken state when they were placed on a hook at the same time the hook was sabotaged.
  • Fixed an issue causing flickering on the hospital door prior to reaching the exit gates.
  • Fixed an issue that caused the Entity spikes to not appear for the Killer at the exit gates in Haddonfield.
  • Fixed an issue that could cause clients getting kicked out of lobbies when loading into a match.
  • Fixed an issue that could cause the player camera to switch to 1st person when getting hooked.
  • Fixed an issue that could rarely cause players bloodwebs to become empty after a prestige.
  • Fixed improper translations in Portuguese for offerings that reward Survivors with additional Bloodpoints in the Survival category.
  • Fixed several missing characters in various localized languages.
  • Fixed the misaligned burn effect when purchasing a perk from the Shrine of Secrets.
  • Fixed the width of several tooltips so they better fit localized text.
  • Fixed various customization clipping issues.

Patch 1.6.0a - 31 July 2017[ | ]

BUGFIXES
  • Fixed an issue causing the Huntress' hatchets to trigger an explosion sound after successfully hitting a survivor
  • Fixed an issue causing the Huntress' hatchets to hit invisible collisions on barrels, crates & logs in the "Pale Rose" map
  • Fixed an issue that could cause a large rock to block the exit in the "Mother's Dwelling" map
  • Fixed an issue making it impossible for a survivor to be picked up by a killer in certain parts of the Smokehouse building of the "Mother's Dwelling" map
  • Fixed an LOD issue on sabotaged hooks
  • Fixed an issue causing The Nurse to have no cooldown animation after successfully hitting a Survivor
  • Fixed an issue that allowed The Nurse to be able to immediately attack after she blinks
  • Fixed an issue that caused The Nurse's hands to disappear after a successful Precise Blink
  • Fixed an issue that allowed The Nurse to move her camera while she was stunned

Patch 1.6.0b - 1 August 2017[ | ]

FEATURES & CONTENT
  • Feature - Added Bloodfeast news in News pop up


BUG FIXING

  • Fixed an issue that allowed The Trapper to place bear traps directly under hooks

Patch 1.6.1 - 3 August 2017[ | ]

FEATURES & CONTENT
  • Feature - Added a status effect on the portrait of a Survivor who has the perk No Mither equipped, to better indicate they cannot be healed


BALANCE

  • Added a "Hit" Brutality score event for The Huntress in addition to the Deviousness score event for Hatchet Hit and Precise Shot
  • Added locker on the ferry boat in Pale Rose (more access to hatchet refills)
  • Adjusted the axe positioning. Lifted axe up so the haft aims at the middle of the screen
  • Adjusted the detection of the flashlight beam against the Killer. Made it so you can now only blind the Killer when he’s looking at the survivor. Please note we are currently working on improvements, specifically when looking down.
  • Adjusted the locker search animation to play when The Huntress has max ammo, reducing the search time from 3 seconds to 2 seconds


BUG FIXING

  • Fix for survivor being hooked crooked from the killer perspective (Nurse and Hag)
  • Fixed an issue causing tokens to not properly apply to the perk "We're Gonna Live Forever" once all the generators were repaired
  • Fixed an issue that caused the survivor to remain in a bad state when rushing out of a locker at the same moment the Killer searches it
  • Fixed an issue that caused the tokens from the perk Play With Your Food to not be consumed on Hatchet Hits/throws
  • Fixed an issue that gives the wrong amount of Bloodpoints in the Shrine of Secrets
  • Fixed an issue where the Killer can partly climb downed pallets
  • Fixed an issue where Toolbox does not boost repair or deplete itself when repairing an indoor generator

Patch 1.6.1b - 9 August 2017[ | ]

BALANCE
  • Increased Bloodpoint cap to 1 Million BPs
  • Increased Daily Ritual Bloodpoint rewards greatly
  • Increased Bloodpoint reward for buying already unlocked teachable perk in the Shrine to 250k (750 shards)
  • Increased Bloodpoint reward for buying already unlocked teachable perk in the Shrine to 200k (550 shards)

Patch 1.6.2 - 10 August 2017[ | ]

FEATURES & CONTENT


BALANCE

  • "Snap Out Of It" is now classified as a form of healing. This means it is affected by perks such as "Botany Knowledge" or "A Nurse's Calling," status effects such as "Mangled", and other effects concerned with healing.
  • "Snap Out Of It" now has a chance to trigger skill checks. Failing a skill check will interrupt the interaction and reveal the survivor's location.
  • Added a 200-point score event to the Survival category when successfully performing the "Snap Out Of It" action.
  • Added a new affliction granted by The Doctor's "Order" Class add-ons: Every 20 seconds, a broken pallet within a certain range is replaced with an illusionary pallet that is visible to survivors past a certain madness threshold, depending on the add-on.
  • Adjusted the affliction granted by The Doctor's "Discipline" add-ons: When a chase begins, the chased survivor perceives the red stain and terror radius as though The Doctor were right behind them for a duration depending on the add-on used and the survivor's madness level. The Doctor shares in his patients' madness in order to see the illusionary red stain.
  • Removed the speed penalty when switching stances with The Doctor
  • Survivors hit by the The Doctor's Shock Therapy attack are rendered unable to perform any interaction for 2.5 seconds
  • The skill check affliction previously granted by The Doctor's "Order" add-ons is now a baseline ability. Skill checks have a 33%, 66% or 100% chance of appearing in a random location while in madness 1, 2 or 3, respectively.
  • Updated the description for The Doctor's "Iridescent King" add-on to describe the afflictions it can inflict


BUG FIXING

  • Fixed an issue that allowed Killers to get blinded by the flashlight while looking down
  • Fixed an issue that caused survivors to begin standing up before the end of the Snap Out Of It action
  • Fixed an issue that caused The Doctor to not have a penalty when attacking while carrying a survivor
  • Fixed an issue that caused the stun from Decisive Strike to last 4.33 seconds for all levels. The stun will last 3, 3.5 or 4 seconds for Decisive Strike I, II and III, respectively.
  • Fixed an issue that caused very choppy frame rate while spectating
  • Fixed an issue that prevented Enduring's stun length reduction from applying to the stun from Decisive Strike
  • Fixed an issue that prevented the special skill check from the perk Overcharge from triggering during the Install Brand New Part interaction
  • Fixed an issue where the amount of pips the killer would receive wasn't behaving properly
  • Fixed bug where players could climb on the outside of the building

Patch 1.6.2a - 11 August 2017[ | ]

BUG FIXING
  • Fixed an issue causing the perk Left Behind to be active under the wrong conditions
  • Fixed a typo in a streamer customization from the Charity Case

Patch 1.6.2b - 15 August 2017[ | ]

BUG FIXING
  • Fixed an issue where players could climb on the outside of the Asylum building #2
  • Fixed an issue where survivors were unable to interact briefly when getting out of the Killers grasp by any means

Patch 1.6.2c - 17 August 2017[ | ]

BUG FIXING
  • Integrated A Lullaby For The Dark, Spark of Madness & other missing localization for Chinese & Japanese languages
  • Improved developer error reporting when the game client fails to join a lobby

Patch 1.6.2d - 22 August 2017[ | ]

FEATURES & CONTENT
  • Integrated Shrine of Secrets content for the month of September.
  • Added support for the Polish Language (partial localization).


BUG FIXING

  • Fixed an issue causing members of a Survive with Friends party to not properly report joining of lobbies (this could result in the lobby state to become desynchronized and causing the services to send players to full lobbies).

Patch 1.6.3 - 6 September 2017[ | ]

FEATURES & CONTENT
  • Added game client support for soft bans (restricting access to gameplay until it expires)
  • Add support for the Fall Masquerade event


BUG FIXING

  • Fixed an issue that caused instances of Rubber banding when getting rescued from the hook

Patch 1.7.0 - 14 September 2017[ | ]

FEATURES & CONTENT

CONTENT - Added a new customization for The Huntress (head) for participating in the Fall Masquerade challenge CONTENT - Added a new map for The Backwater Swamp (Grim Pantry) FEATURE - Added a ping indicator to show players' latency to the host for public matches


BALANCE

  • Base Mechanic changes:
    • Changed Killer vault from 2.667 to 1.5
    • Changed Survivor medium vault speed from .8 seconds to 1 second.
    • Crouch speed increased from .84 to 1.1. This is half of normal walking speed.
    • Killer breaking pallet speed increased by 15%. Breaking pallets goes from 3 seconds to 2.6. This change is relevant to the new Brutal Strength values.
  • Item Camping Aid Med-Kit:
    • Increased base medkit charges from 8 to 12. Medkit can now heal 1 health state by default.
    • Reduced healing speed from 25% to 15% (Considerably to Moderately)
  • Item Emergency Med-Kit:
    • Increased base charges from 16 to 18.
  • Perk Urban Evasion:
    • Changed from only usable when Crouching and Uninjured to anytime crouching.
    • Crouch speed changed from 40/45/50% to 90/95/100% crouch speed.
  • Perk Self-Care
    • Efficiency of healing items during self-heal from 50/75/100% to 10/15/20%
    • Healing speed remains the same. 50/50/50%
    • Removed Skillcheck increased difficulty from tiers 1 and 2.
  • Perk Slippery Meat:
    • Added increased efficiency at hook escapes by 25%/40%/60%. This means that a Survivor has 1/2/3 extra escape attempts with Slippery Meat.
    • Changed the odds to escape a bear trap from 0/5/10 to 15/20/25.
    • Removed increased escape attempt speed on hooks and traps.
    • Removed the increased chance to escape a hook.
  • Perk Borrowed Time:
    • Changed Borrowed Time's proc timer from 20 to 15 seconds.
    • Changed bleedout timer from 30/35/40 to 15/20/25.
  • Perk This is Not happening:
    • Changed increased Success Zone size of the Great Skillcheck instead of the Good Skillcheck.
  • Perk We're Gonna Live Forever:
    • Change Maximum point gain from 100/150/200 to 50/75/100%.
    • Change stackable bonus from 50% to 25%
  • Perk Enduring:
    • Changed tier 1 and tier 2 values from 25/50% to 50/60%
  • Perk Unnerving Presence:
    • Increased skillcheck chance from 3/5/8 to 6/8/10
    • Increased skillcheck success zone reduction from 5/10/15 to 40%/50%/60%
  • Perk Lightborn:
    • Removed Dim vision
  • Perk Brutal Strength:
    • Changed Brutal Strength pallet breaking speed from 20/30/40% to 10/15/20%.
    • This change is relevant to the new breaking pallet values.
  • Perk Change Agitation:
    • Increased terror radius value. Terror radius values are now 6/8/12 meters up from 0/3/6 meters.
  • Perk Change Overwhelming Presence:
    • Increased the item consumption rate. Consumption rates are now 80%/90%/100% up from 40%/45%/50%
  • Perk Change Distressing:
    • Changed point gain from 5/10/15% to 50%/75%/100% more Bloodpoints for actions in the Deviousness category.
    • Changed terror radius increase from 8%/16%/24% gain to 22%/24%/26%
  • Map Changes:
    • Adjusted the assets outside of the window on the bottom floor of the foundry in the Ironworks of Misery map
    • Adjusted the pallet location next to the foundry window in the Ironworks of Misery map
    • Adjusted the window blockers on the windows on the second floor of the foundry in the Ironworks of Misery map


BUG FIXING

  • Adjujsted the collision in the Asylum building to properly detect hatchets in Crotus Prenn Asylum
  • Adjusted loading screen tips that were cut off
  • Fixed an issue that allowed Survivor to continue repairing the indoor generators in Haddonfield despite it being fully repaired
  • Fixed an issue that allowed Survivors to avoid triggering The Hag's phantasm traps when using the map or key items
  • Fixed an issue that allowed The Hillbilly to use his chainsaw to get on top of the Asylum
  • Fixed an issue that allowed The Nurse to be able to blink into the roof in Treatment Theatre
  • Fixed an issue that allowed The Nurse to see through the exit gate when blinking on the opposite side
  • Fixed an issue that allowed hatchets to pass through hospital bed curtains in Treatment Theatre
  • Fixed an issue that allowed hatchets to pass through specific walls in Treatment Theatre
  • Fixed an issue that caused Survivors to get in a bad state when entering / exiting a locker next to the silo in the Torment Creek map
  • Fixed an issue that caused The Nurse to automatically blink into the basement when attempting to blink on the surface above it
  • Fixed an issue that caused The Shape to be unable to kill Survivors with his add-ons while they were performing gestures
  • Fixed an issue that caused The Shape to get Bloodlust in Tier I
  • Fixed an issue that caused an unresponsive screen when spamming multiple specific buttons at once
  • Fixed an issue that caused an unresponsive state when accepting an invite during the match loading
  • Fixed an issue that caused grass to clip oddly inside of lockers in Junkyard maps
  • Fixed an issue that caused hatchets to pass through houses in Haddonfield
  • Fixed an issue that caused pallet to spawn in the wrong position or create invisible collision. Was most frequent in The Pale Rose map
  • Fixed an issue that caused the audio to become lower when opening the Help & Tutorials
  • Fixed an issue that caused the game to crash frequently when a non-host player uses The Huntress in a Kill Your Friends lobby
  • Fixed an issue that caused the generator repaired bubble to not appear for clients or hosts when indoor generators in Haddonfield were repaired
  • Fixed an issue that caused the perk "Sprint Burst" to activate while on the hook
  • Fixed an issue that caused the spark VFX from damaged generators not to appear for AMD cards
  • Fixed an issue that caused the tooltips in the Help & Tutorials to become uncentered
  • Fixed an issue that could cause any inputs made when a windowed notification is displayed onscreen to also affect any background window or menu
  • Fixed an issue that could cause selected customizations to reset when rebooting the game
  • Fixed an issue that could cause the perks "Deerstalker" and "Object of Obsession" to reveal auras after the survivor has escaped
  • Fixed an issue that could cause very long or infinite loading screen when accepting an invite to a private lobby during the match count down
  • Fixed an issue that could make it impossible to fix the exterior generators in Haddonfield
  • Fixed an issue where Survivor could vault at extremely slow speeds when attempting to vault during a fall
  • Fixed an issue where Survivors could reach a rock pillar in Mother's Dwelling when using the perks "Sprint Burst" or "Dead Hard"
  • Fixed an issue where the Killer's red stain affected Survivors' hair
  • Fixed an issue where the chainsaw blades stopped animating after The Hillbilly revved the chainsaw for an extended period of time
  • Fixed an issue where the player would not receive a "No Network Connection" error message when pulling the LAN cable in a Kill Your Friends lobby
  • Fixed an issue where there was no buff icon for Survivor when the perk "Open-Handed" was active
  • Fixed an issue with David Kings hair texture
  • Fixed some floating textures in Treatment Theatre
  • Fixed the collision on a fallen tree asset in The Pale Rose allowing the Killer to get stuck on it
  • Various LOD fixes
  • Various Localization fixes

Patch 1.7.1 - 21 September 2017[ | ]

BALANCE
  • Reduced the audio levels of The Wraiths growls while cloaked


BUG FIXES

  • Adjusted the garage creaking audio in the Groaning Storehouse
  • Adjusted the Hillbilly's daily ritual text to mention the Killer (English only)
  • Fixed a typo in the Perk "Enduring"
  • Fixed an issue causing the chainsaw audio to become corrupted for the entire game when dropping a firecracker in front of The Cannibal
  • Fixed an issue that caused the user to receive the incorrect reward Item when reaching Prestige Level II and III with The Shape
  • Fixed an issue that caused female Survivor's knees to pop during the repair animation
  • Fixed an issue that caused the Add-on "Light Chassis" to increase the Chainsaw range
  • Fixed an issue that caused the destroyed pallet debris to float into the air
  • Fixed an issue that caused The Hag to snap into position after placing a trap
  • Fixed an issue that caused The Hags trap decal to be visible during the start of the set trap animation
  • Fixed an issue that caused the perk "Sole Survivor" to have no effect against the Killers aura reading when 1 or 2 survivors were sacrificed / killed
  • Fixed an issue that could cause the client to have the wrong status icon on the scoreboard when killed by The Shape with the "Tombstone Piece" or "Judith's Tombstone" add-ons
  • Fixed an issue that made it impossible to hit a survivor with The Cannibals chainsaw when the killer wasn't moving as the non-host killer of a Kill Your Friends lobby
  • Removed "slightly reduced chainsaw detection zone range" for the Light Chassis Chainsaw add-on for all languages
  • Fixed an issue that caused players to receive the incorrect amount of bloodpoints when purchasing a Teachable perk they already own in the Shrine of Secrets
  • Fixed an issue that caused the audio to loop for the rest of the match if the client disconnected during The Cannibals Memento Mori
  • Fixed an issue that caused the navigation UI to disappear for survivors if they would disconnect from a lobby with the any sidebar UI opened (bloodweb, inventory, customization)
  • Fixed an issue that could cause players to get a soft ban message without being banned
  • Fixed an issue that could cause the players Steam names to appear incorrectly in game if there were specific symbols in it
  • Fixed an issue that made it possible for players to use a DLC Killer character they do not own after playing against a killer who played the associated splinter offering

Patch 1.7.2 - 28 September 2017[ | ]

FEATURES & CONTENT
  • Changed the order of Tally screen sequence so that score categories screen appears before leveling up (pips) screen


BALANCE

  • Adjusted Bloodlust to not affect The Cannibals chainsaw rev speed
  • Adjusted The Cannibal's speed limiter add-ons to allow multiple hits with the chainsaw on contact
  • Adjusted the bonus score event when hooking a survivor with "Barbecue & Chili" perk equipped to only trigger if there is a survivor already on the hook
  • Adjusted the perk "Franklin's Demise" to be ineffective when Killers used their power
  • Adjusted the perk "Open-Handed" to be effective versus the perk "Knock Out"
  • Changed the "Barbecue & Chili" perk to give the bonus bloodpoint post game rather than during the game, like the perk "We're Gonna Live Forever"
  • Changed the number of reduced hatchets from 2 to 4 with the Iridescent Head add-on for The Huntress


BUG FIXES

  • Fixed an issue that caused players queued for a public lobby to join a Private lobby after the host unchecked the "Friends Only" option in match management
  • Fixed an issue that caused players to be launched in to the air when vaulting over a pallet as it was being destroyed with a chainsaw
  • Fixed an issue that caused the audio to become corrupted after dropping a firecracker in front of The Cannibal
  • Fixed an issue that could cause The Shape to have no head after the Prestige reward fix in 1.7.1
  • Fixed the Decisive Strike skill checks in Tiers I and II appearing at the wrong percentage of the wiggle bar for the non Obsession

Patch 1.7.2a - 6 October 2017[ | ]

BUG FIXES
  • Fixed an issue that caused nearby interactions to become instantly complete when the survivor spammed the action button while using the Self-Care perk

Patch 1.7.3 - 16 October 2017[ | ]

FEATURES & CONTENT
  • Added a new head customization for The Nurse
  • Added new Halloween variations of the Flashlight and Medkit Items (can be found in chests and in the bloodweb)
  • Added new menu music for Halloween
  • Added various Halloween accessories (jack-o'-lanterns, candles, lanterns and tombstones) and changed the fog VFX and lighting in the main menu and lobbies


BUG FIXES

  • Fixed an issue that caused hooked survivors to drop their item when the killer hit them with the perk "Franklin's Demise" equipped
  • Fixed an issue that caused players to become stuck for the rest of the match when vaulting over the shutter windows in Treatment Theatre (Léry's Memorial Institute)
  • Fixed an issue that caused survivors to become stuck in the hook after being rescued at the last possible moment
  • Fixed some cases where a player could lose their save progress after the game client would lose Network connection
  • Updated the description for perk "Distressing" : The bonus Deviousness points are awarded during the trial, not afterwards. The description has been corrected
  • Fixed an issue that caused players queued for a public lobby to join a Private lobby after the host unchecked the "Friends Only" option in match management
  • Integrated multiples fixes for Russian localization

Patch 1.8.0 - 26 October 2017[ | ]

FEATURES & CONTENT
  • Removed the Slightly and Moderately map offerings from Bloodwebs and from the Kill Your Friends offering inventory


BALANCE

  • Added the ability to unhook a survivor from all possible angles.
  • This is a step towards making the hook a happier place.
  • Adjusted Global Skill Check Chances, we believe they were currently a little too high when no item/perk was being used and we would like to encourage choice through items/perks and addons. As one of the first steps towards a *healthier balance we will be changing the following Skill Check Chances.
  • Heal Other Skill check Chance remains at 15%.
  • Heal Other with Medkit Skill Check Chance remains at 15%.
  • Heal Self with Medkit Skill Check Chance changed from 15% to 12.5%
  • Heal Self without medkit Skill check Chance changed from 15% to 10.5%
  • Repair with a toolkit Skill Check Chance has been changed from 8% to 10.5%
  • Repair without a toolkit Skill Check Chance has not changed, it remains at 8%.
  • Sabotage Hook with a toolkit Skill check Chance remains at 15%.
  • Sabotage Hook without a toolkit Skill Check Chance changed from 15% to 10.5%
  • Increased the time it takes to increase Bloodlust levels from 12 to 15 seconds. It has been brought to our attention that Bloodlust is currently triggering every 12 seconds. This is an error as Bloodlust is intended to trigger every 15 seconds. It is unclear when this issue occurred, Bloodlust should be triggering every 15 seconds as this should give an opportunity for survivors to lose the killer before they reach their next Bloodlust level. Bloodlust is intended to be an option for killers to use and it is not intended to be the answer to all situations.
  • Increased wiggle penalty for dropping a survivor from 25% to 33%. The initial intent was to cause killers to drop survivors after dropping them 4 times in a row. Due to recovery rates killers had 5 drops before the survivor was freed. This change should cause survivors to be freed after being dropped 3 times in a row when dropped in quick succession
  • Reduced "Good" healing skill check success reward from 1% to 0%. Good skillchecks are meant to continue progress as the skillcheck was not failed, Good skillchecks were not meant to advance progress.
  • Reduced the audio levels of The Wraiths growls while cloaked from the survivors standpoint
  • Removed some parts of the railing on the second floor of the Foundry in MacMillan Estate


BUG FIXING

  • Adjusted the audio cue when losing an item when the survivor was hit by a killer with the perk "Franklin's Demise"
  • Fixed an issue causing the items to be lost when using the offering White Ward and the add-ons Weaved Ring & Milky Glass Token
  • Fixed an issue that caused The Wraith's poncho to clip into the camera when attacking
  • Fixed an issue that caused items, perks, add-ons, powers, and offerings to have the incorrect inventory type text on the scoreboard
  • Fixed an issue that caused no bonus Bloodpoint rewards when using The Shape's add-ons "Scratched Mirror" & "Vanity Mirror", numbers are currently too high, they will be reduced in the next patch.
  • Fixed an issue that caused placeholder Lore Tips to be displayed on the loading screen
  • Fixed an issue that caused the Killer to become stuck in the boxes on the porch of the Strode house in Haddonfield when performing a window vault interrupt
  • Fixed an issue that caused the chainsaw's rev audio looping when doing a pallet stun on the Cannibal
  • Fixed an issue that caused the perk "Franklin's Demise" not destroying the toolbox add-on "Brand New Part" when survivor is hit while using it
  • Fixed an issue that caused the smoke VFX from the Nurse's Sally of the Lantern cusotmization to reappear before her blink was complete
  • Fixed an issue that caused the smoke VFX from the Nurse's Sally of the Lantern cusotmization to remain visible when looking downwards
  • Fixed an issue that could cause a hooked survivor to become broken for the rest of the match if a survivor got disconnected while unhooking them
  • Fixed an issue that could cause bear traps to float when placed in certain areas in the Grim Pantry map
  • Fixed an issue that could cause players ranks to reset when closing the application
  • Fixed an issue that could cause the match management settings to reset to default after each match in Kill Your Friends
  • Fixed an issue that could cause the non host killer of a Kill Your Friends match to remain in game when leaving the match
  • Fixed an issue that made it impossible for Killers to pick up survivors if they exited the locker in crawl state
  • Fixed an issue that made it impossible to earn the "No One Left Behind" achievement
  • Fixed an issue that made it impossible to interrupt a survivor installing a Brand New Part
  • Fixed an issue that made it possible for a player to remain the Obsession indefintely if they were the Obsession in a Kill Your Friends match as the host survivor
  • Fixed an issue where players were not awarded bloodpoints when partially sabotaging a hook
  • Fixed an issue where players were not awarded bloodpoints when partially searching a chest
  • Fixed an issue where the Halloween™ music was missing when loading into Haddonfield
  • Various localization fixes

Patch 1.8.0a - 27 October 2017[ | ]

FEATURES & CONTENT
  • Integrated additional analytics support


1.8.0 ERRATA

  • Features & Content: Legacy clothing has been retouched to bring back it's glory
  • Balance: Generator regression % is increase to 100% from 25%
  • Balance: Generator breaking time reduced to 2 seconds from 3 seconds

Patch 1.8.0b - 2 November 2017[ | ]

FEATURES & CONTENT
  • Added additional analytics support
  • Integrated Simplified Chinese localization for The Nightmare on Elm Street chapter

Patch 1.8.1 - 9 November 2017[ | ]

FEATURES & CONTENT
  • Content - Added new VFX when failing a generator skill check to wake up
  • Feature - Added a status effect on the portrait of a Survivor who is asleep
  • Feature - Added dissolve VFX on the Nightmare when a survivor is transitioning to the Dream State
  • Feature - Removed the in and out of Dream World transition when The Nightmare performs his memento mori kill. Now survivors who are being killed by the Nightmare will always be in the Dream State


BALANCE

  • A bug fix where we made the 0.3 seconds of the attack always play has made all lunges feel longer. In fact we are playing the full attack phase animation allowing the killer too fully swing before playing the blade wipe animation. We have made a tweak this patch where this is not true for the obstruction hit. An obstruction as soon as it is registered will go into the obstruction hit cooldown.
  • Changed the medkit add-ons Needle & Thread and Surgical Suture to have an additive increased skill check chances instead of a multiplicative one. Changed the Surgical Suture Skillcheck chance, increased it from Slightly(3%) to Moderately(5%). English only
  • Increased The Nightmare's terror radius from 16 to 24 meters. Increasing the Terror radius allows for survivors to have more room to maneuver around Freddy without having their aura seen. We've matched the Terror Radius and Lullaby to keep The Nightmare's presence consistent at a base.
  • Increased The Nightmares slowdown when successfully putting someone to sleep from 1 to 3 seconds. The slowdown will be more present and give survivors a slight window to put distance between themselves and Freddy before they are asleep.
  • Nightmare's Red Paint Brush add-on reduces terror radius by 16 meters instead of 8 meters, this is an adjustment since we increased the terror radius to 24 meters as a base for Freddy.
  • Removed the ability to wake up a survivor in crawl state. Now when healed to the injured state they will automatically be woken up. Also applicable when using the Unbreakable perk
  • Survivors with the Adrenaline perk at all Tiers will automatically be woken up from the Dream State when Adrenaline triggers. Adrenaline tiers 1 and 2 gain the ability to heal from dying as well as Tier 1 gains a 5 second sprint on activation. Updated description in English only
  • The Nightmare will now appear twice briefly during the Dream Transition instead of being visible throughout the Dream Transition. This change should help Freddy players to confuse their targets and encourage a disengage and surprise strategy.
  • Tweaked the Dream State VFX when a survivor is being pulled out of a locker when awake. Now the survivor is put to sleep at the beginning of the interaction rather than at the end


BUG FIXING

  • Adjusted the brightness when in the Dream State in the Treatment Theatre map
  • Adjusted the collision on some bush asset barriers in Badhman Preschool
  • Adjusted the fire visual effects in the basement of the Badham Preschool
  • Adjusted the shape of the yard of one of the houses in Badham Preschool that caused grass to appear inside the house
  • Fixed a collision that sometimes blocked player movement between the crashed school bus and a rock in the Autohaven Wrecker's theme
  • Fixed an audio and desync issue when the Nightmare performed his memento mori
  • Fixed an issue that allowed a recovering survivor to be able to stack recovering and healing progression
  • Fixed an issue that caused The Nightmare to see the outline of a survivor when they stood in front of a generator
  • Fixed an issue that caused survivors to have the Wake Up prompt when the action wasn't actually available
  • Fixed an issue that caused the Hag's killer stain to appear extremely bright
  • Fixed an issue that caused the Nightmare's hand to bend unnaturally during his memento mori
  • Fixed an issue that caused the Unbreakable perk to be consumed if survivor was holding the Recover button at the same time they were being healed
  • Fixed an issue that caused the destroy pallet audio string to play when the Nightmare damages a generator
  • Fixed an issue that could cause a survivor to fall out of world and die when getting rescued from a hook
  • Fixed an issue that could cause survivors arms to contort when getting unhooked
  • Fixed an issue that could cause survivors to teleport on to the chandelier in the main house in Mother's Dwelling when waking up another survivor
  • Fixed an issue that could cause survivors to teleport to the first floor of the Treatment Room when healing another survivor on the control panel
  • Fixed an issue that made it impossible for all players in the lobby to use the lobby chat after certain symbols were used
  • Fixed an issue that made it impossible to interact with a totem located between a tree and fishing boat in the Backwater Swamp theme
  • Fixed an issue that made it impossible to pass between a hedge and a rock on the Badham Preschool map
  • Fixed an issue that made it impossible to pass between a rock and fence on the Badham Preschool map
  • Fixed an issue that made it impossible to pass between a tree and a trashcan in the Badham Preschool map
  • Fixed an issue that made it possible to get stuck behind a chest in the Badham Preschool map
  • Fixed an issue that sometimes made it impossible for the Hillbilly and the Cannibal to use the chainsaw sprint in the main entrance of the Smokehouse
  • Fixed an issue where achievements tied to leveling up appeared in Steam after closing and restarting the game
  • Fixed an issue where the attack detection phase would be skipped as soon as a target is found. This affects the lunge, and makes it so that the full attack animation 0.3 seconds is played each time you swing, after the attack phase the character will go into the blade wipe, obstruction hit, or miss swing animation. This was done in the Nightmare DLC release. We have now adjusted the obstruction hit to not completely play, please see balance change for more details.
  • Updated the descriptions for all the Medkit items to reflect the healing speed is increased while healing others. English only

Patch 1.8.1a - 14 November 2017[ | ]

BUG FIXING
  • Fixed an issue causing players to disconnect from the server while transitioning to a lobby through a Survive With Friends group

Patch 1.8.1b - 17 November 2017[ | ]

FEATURES & CONTENT
  • Content - Integrated an exclusive customization for David King (torso) for the GStar Event

Patch 1.8.2 - 20 November 2017[ | ]

FEATURES & CONTENT
  • Content - Removed the Halloween themed lobby and menu music
  • Feature - Improved the speed of Bloodweb animations to make the Bloodweb more responsive and easier to use
  • Feature - Removed pop-up when purchasing an element of the Bloodweb, except when showing the content of a Mystery Box


BALANCE

  • Adjusted the rate at which the Mystery Boxes can spawn in the Bloodweb. Previously the Mystery Boxes spawned at every level, now it will spawn at levels 3, 5, then every 5 levels.
  • Adjusted the speed curve while channeling The Nightmare's ability: He now moves at 95% speed for the duration of channeling. The movement penalty applied when continually casting the Nightmare's ability was quite intense, we have added a slight reduction to the Nightmare's movement speed when using his ability continually.
  • Changed the overall balancing of the Bloodweb to have a better repartition of items and rarities. We wanted to make the progression in the Bloodweb more rewarding and satisfying when reaching the higher levels
  • Changed the prices of all Bloodweb elements to be based on Rarity instead of position. Price based on position created variance and inconsistency in the value of the rewards. We want players to be able to make choices on what to invest in based on consistent rules.
  • Fixed the interaction & attack block during The Nightmare's power success animation. 0.5 seconds after successfully casting his ability the Nightmare can now attack or interact.
  • Raised the Rarity of Bloody Party Streamers to Rare (previously Common). Bloody Party Streamers used to be Common for the event they were part of, but leaving them as part of the normal game required to raise their Rarity to appropriately reflect their impact.
  • Removed Tiers 2 and 3 of all Daily Rituals and reworked the values to reach for Tiers 1. We want the Daily Ritual to be short, easy to achieve objectives that you can complete every day.
  • Removed the possibility for all Moonlight Offerings to spawn in the Bloodweb. The usage of these Offerings could have a lot of impact on the lighting of each map. We needed more control over the exact lighting we decide to set in each map in order to ensure a good experience, and these offerings were making this harder.
  • Removed the possibility for the "Will O' Wisp" flashlight and "All Hallows' Eve Lunchbox" medkit items to spawn in chests and in the Bloodweb
  • Several changes to to the Rarity of Add-Ons and Offerings :
  • Based on the new pricing rules of the Bloodweb, we felt that these items values were superior to what their Rarity suggested.
  • The add-ons Garden Rake, Prototype Claws and Paint Thinner now reduce the speed penalty during the 3 second slowdown after The Nightmare triggers the dream transition on a survivor. Prior to this update, these aforementioned add-ons were reducing the speed penalty while you continually casted. Now these add-ons will strictly be reducing the slowdown after successfully putting a survivor to sleep.


BUG FIXING

  • Adjusted the description for the "Risk It All" Achievement
  • Adjusted the text for the Camping Aid Kit to have a considerable healing speed instead of moderately
  • Fixed a couple of typos in the Cannibals torso customization descriptions in English
  • Fixed an issue that caused an impassable gap between 2 rock assets when spawned too close together in Coldwind Farm
  • Fixed an issue that caused an impassable gap between 2 rock assets when spawned too close together in Mother's Dwelling
  • Fixed an issue that caused the Huntress' camera to behave improperly when slashing a suvrivor
  • Fixed an issue that caused the generator explosion and lights to appear when failing / completing an indoor generator in Lampkin Lane or Badham Preschool
  • Fixed an issue that caused the polygons on Nea's tank tops to stretch when viewing a character at a distance
  • Fixed an issue that could cause Ultra Rare items in the Bloodweb to spawn too frequently
  • Fixed an issue that could cause only 1 exit gate to spawn in Azarov's Resting Place map
  • Fixed an issue that could cause survivors to get stuck inside the hill asset when healing
  • Fixed an issue that made it impossible for the Nurse to blink near the ambulance and cross road in Badham Preschool
  • Fixed an issue that made it impossible to unlock the "Risk It All" achievement if the ultra rare item/add-on was lost or consumed
  • Fixed an issue where killers were not fully blinded by a Flashlight inside the houses in Lampkin Lane
  • Fixed an issue where the Nightmare claws played out of sync with the audio from a clients perspective
  • Fixed an issue with the Nurse's Sally of the Lantern head customization VFX that caused her eyes to reappear before her body when blinking
  • Fixed an issue with the textures on the Shape and the Nurse in the front end and in game
  • Tentatively fixed an issue that could occasionally cause no outdoor hooks to spawn in the MacMillan Estate maps. Due to the nature of this issue, it was difficult to reproduce and we will be tracking the status of the issue after this patch to confirm.
  • Tweaked the Flashlight blinding effects on the Nightmare. Was causing slight VFX corruption

Patch 1.8.2a - 22 November 2017[ | ]

BUG FIXING
  • Fixed an issue that caused Bloodlust display an incorrect status notification
  • Fixed an issue that caused Kindred not to appear in the HUD
  • Fixed an issue where Killers would experience a half second freeze after hooking a survivor
  • Fixed an issue where only 1 perk would appear in the Bloodweb after level 25 (at random)
  • Fixed an issue where the blinding effect from the Killer's point of view would build up more quickly than it should (which made it impossible to avoid being fully blinded)
  • Fixed the placeholder text when viewing the Nightmares add-ons

Patch 1.8.2b - 27 November 2017[ | ]

BUG FIXING

Patch 1.8.2c - 30 November 2017[ | ]

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Patch 1.8.2d - 5 December 2017[ | ]

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Patch 1.8.3 - 14 December 2017[ | ]

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Patch 1.8.3a - 21 December 2017[ | ]

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Patch 1.8.3b - 15 January 2018[ | ]

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Patch 1.9.0 - 23 January 2018[ | ]

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Patch 1.9.1 - 1 February 2018[ | ]

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Patch 1.9.2 - 15 February 2018[ | ]

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Patch 1.9.2b - 19 February 2018[ | ]

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Patch 1.9.3 - 27 February 2018[ | ]

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Patch 1.9.3a - 6 March 2018[ | ]

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Patch 1.9.3b - 12 March 2018[ | ]

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Patch 1.9.4 - 10 April 2018[ | ]

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Patch 1.9.4b - 12 April 2018[ | ]

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Patch 1.9.4c - 25 April 2018[ | ]

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Patch 2.0.0 (PTB) - 29 May 2018[ | ]

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Patch 2.0.0a (PTB) - 31 May 2018[ | ]

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Patch 2.0.0b (PTB) - 6 June 2018[ | ]

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Patch 2.0.0 - 12 June 2018[ | ]

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Patch 2.0.1 - 19 June 2018[ | ]

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Patch 2.0.1a - 26 June 2018[ | ]

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Patch 2.0.1b - 4 July 2018[ | ]

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Patch 2.1.0 (PTB) - 10 July 2018[ | ]

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Patch 2.1.0a (PTB) - 13 July 2018[ | ]

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Patch 2.1.0 - 24 July 2018[ | ]

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Patch 2.1.1 - 7 August 2018[ | ]

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Patch 2.1.2 - 20 August 2018[ | ]

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Patch 2.2.0 (PTB) - 28 August 2018[ | ]

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Patch 2.2.0 - 18 September 2018[ | ]

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Patch 2.2.1 - 27 September 2018[ | ]

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Patch 2.3.0 (PTB) - 2 October 2018[ | ]

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Patch 2.2.2 - 4 October 2018[ | ]

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Patch 2.3.0 - 16 October 2018[ | ]

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Patch 2.3.1 - 19 October 2018[ | ]

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Patch 2.3.2 - 26 October 2018[ | ]

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Patch 2.3.3 - 6 November 2018[ | ]

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Patch 2.4.0 (PTB) - 27 November 2018[ | ]

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Patch 2.4.0 - 18 December 2018[ | ]

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Patch 2.5.0 (PTB) - 8 January 2019[ | ]

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Patch 2.5.0 - 22 January 2019[ | ]

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Patch 2.5.1 - 29 January 2019[ | ]

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Patch 2.5.3 - 31 January 2019[ | ]

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Patch 2.5.4 - 7 February 2019[ | ]

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Patch 2.6.0 (PTB) - 6 March 2019[ | ]

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Patch 2.6.0a (PTB) - 7 March 2019[ | ]

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Patch 2.6.0 - 19 March 2019[ | ]

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Patch 2.6.1 - 20 March 2019[ | ]

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Patch 2.6.2 - 22 March 2019[ | ]

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Patch 2.6.3 - 2 April 2019[ | ]

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Patch 2.6.4 - 10 April 2019[ | ]

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Patch 2.7.0 (PTB) - 23 April 2019[ | ]

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Patch 2.7.0a (PTB) - 25 April 2019[ | ]

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Patch 2.7.0 - 7 May 2019[ | ]

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Patch 2.7.1 - 21 May 2019[ | ]

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Patch 3.0.0 - 18 June 2019[ | ]

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Patch 3.0.1 - 27 June 2019[ | ]

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Patch 3.0.2 - 3 July 2019[ | ]

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Patch 3.1.0 - 23 July 2019[ | ]

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Patch 3.1.1 - 30 July 2019[ | ]

UI ADJUSTMENTS
  • Fixed an issue that caused the Nightmare's action prompts to overlap by adding support for displaying prompts on multiples rows in the HUD to prevent current and future overlaps.
  • Slightly reduced the display size of item and offering icons to allow for more space in the HUD.
  • Updated The Huntress' Cold Wasteland Survivor outfit icons to properly reflect the texture color adjustment which was introduced in 3.1.0.

BUG FIXES

  • Added more logging to help better help understand the issue that prevents Survivors from successfully escaping through the exits.
  • Fixed an issue that allowed The Nightmare to place multiple Dream Snares at the same place.
  • Fixed an issue that caused Head On to deactivate on the perk owner if another Survivor exited a locker.
  • Fixed an issue that caused Rite of The Ghost Face daily ritual to gain progress when stalking without leaning.
  • Fixed an issue that caused Survivors bodies to block auras.
  • Fixed an issue that caused Survivors models to be visible in front of a bubble indicator (hooked, madness, etc).
  • Fixed an issue that caused Survivors not to visually grab to alarm clock during the escape dream animation.
  • Fixed an issue that caused Survivors to be able to see location indicators from Killer perks and powers.
  • Fixed an issue that caused a loud noise notification to appear above the Madness bubble indicator when passively tiering up madness levels.
  • Fixed an issue that caused a specific crate asset around maze walls to disappear at a certain distance in the MacMillan Estate maps.
  • Fixed an issue that caused an impassable gap between a telephone pole and a cement block in the Badham Preschool maps.
  • Fixed an issue that caused location indicators from screams not to give an off-screen indicator.
  • Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and the "Blind Warrior" - White add-on.
  • Fixed an issue that caused some Killers not to smoothly vault from the front window of one of the houses in the Badham Preschool maps.
  • Fixed an issue that caused some fences in the Badham Preschool maps to have an invisible collision above them, blocking Killer projectiles.
  • Fixed an issue that caused some fences to be missing in front or in the back of various houses in the Lampkin Lane map.
  • Fixed an issue that caused the Sloppy Butcher perk to affect the Snap Out Of It action.
  • Fixed an issue that caused the hatch to spawn inside the ground on a specific tile in the Coal Tower map.
  • Fixed an issue that caused the tire stacks on the crane tile to disappear from a distance in the Autohaven Wrecker's maps.
  • Fixed an issue that could cause Survivors to become momentarily stuck in place when canceling cleansing a specific totem in front of recycling bins in the Badham Preschool maps.
  • Fixed an issue that made it impossible to cleanse a totem between a pile of tires and a bush in the Badham Preschool maps.
  • Slightly adjusted the some totem placements that caused the interaction prompts not to always appear from all angles in the Badham Preschool maps.
  • Fixed an issue that caused post-game bonus Bloodpoints not to visually appear on the score board.

Patch 3.1.2 - 6 August 2019[ | ]

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Patch 3.2.0 (PTB) - 3 September 2019[ | ]

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Patch 3.2.0a (PTB) - 4 September 2019[ | ]

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Patch 3.2.0 - 17 September 2019[ | ]

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Patch 3.2.1 - 23 September 2019[ | ]

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Patch 3.2.2 - 1 October 2019[ | ]

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Patch 3.3.0 (PTB) - 8 October 2019[ | ]

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Patch 3.3.1 - 29 October 2019[ | ]

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Patch 3.3.2 - 6 November 2019[ | ]

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Patch 3.4.0 (PTB) - 19 November 2019[ | ]

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Patch 3.4.0 - 3 December 2019[ | ]

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Patch 3.4.1 - 5 December 2019[ | ]

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Patch 3.4.2 - 11 December 2019[ | ]

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PTB 3.5.0 - 2020年1月7日[ | ]

更​​新内容
  • 文档库增加概要页面,玩家可通过该页面回顾以前的古书和已完成的挑战。完成以前的古书挑战将不会获得裂隙碎片。
  • 文档库上线新裂隙,以及古书II挑战。当古书&裂隙激活时会有消息提示。注意:PTB期间仅可访问古书II的等级1挑战。
  • 显示/隐藏聊天窗的选择将会一直保留。该功能覆盖所有场景的聊天窗(组队,线上,计分页面),且每个聊天窗的设定是独立分开的。
  • 将反转摄像头按键绑定选项从操作菜单移到了设置菜单。
  • 测试新系统,用于确保在正常延迟情况下,玩家的位置在各个客户端之间更加一致,减少“刀气”现象。注意:该系统仅在PTB进行测试,暂无计划在正式更新时启用。
  • 更新疗程教室地图(细节在平衡性部分)。
  • 移除了荷兰语&瑞典语支持。
  • 移除了《被诅咒的遗产》日本风格装饰。


平衡

  • 大门守卫徽章:现在无论处于对局的哪个阶段,每台未修好的发电机提供的分值是一样的(1分/分钟),同时新增了一个两扇大门都未开启的奖励得分项。
  • 厄咒:毁灭:所有发电机均会受厄咒:毁灭影响;当一台发电机无人修理时,其进度条将会倒退,倒退速度为正常倒退速度的1/1.5/2倍。只要厄咒图腾未被摧毁,厄咒效果就将持续。
  • 由技能揭露的箱子位置现在会被彩虹地图记录(如:侦探直觉)。
  • 鬼舞者:移除了使用恶魔之击时的转速限制,增加了转向角度上限。


医生改动

  • 移除了治疗模式和静电力场。医生使用电击疗法/普通攻击时无需再切换模式。
  • 为医生增加了独有的追逐音乐。
  • 增加一项新能力—静电爆炸(细节将在下文呈现)。
  • 为电击疗法增加了3秒冷却时间。这意味着使用电击疗法后需等待3秒才可以使用进行攻击、释放静电爆炸或再次使用电击疗法。
  • 电击疗法的基础有效范围加大10%。
  • 范围扩大型附加品将不再加大电击疗法的有效宽度,仅加大长度(细节将在下文呈现)。
  • 充能时的移速从70%下降到68%(3.08米/秒)。
  • 处于恐惧范围外时逃生者的神经紊乱值会逐渐下降,反之则不会下降。
  • 附加品—第一堂课:“秩序”:小幅增加静电爆炸所施加的神经紊乱值。
  • 附加品—第二堂课:“秩序”:中幅增加静电爆炸所施加的神经紊乱值。
  • 附加品—卡特医生的笔记—“秩序”:大幅增加静电爆炸所施加的神经紊乱值。
  • 附加品—第一堂课:“平静”:小幅加大静电爆炸准备就绪时的恐惧范围大小,小幅缩小静电爆炸冷却时的恐惧范围大小。
  • 附加品—第二堂课:“平静”:中幅加大静电爆炸准备就绪时的恐惧范围大小,中幅缩小静电爆炸冷却时的恐惧范围大小。
  • 附加品—卡特医生的笔记—“镇静”:大幅加大静电爆炸准备就绪时的恐惧范围大小,大幅缩小静电爆炸冷却时的恐惧范围大小。
  • 附加品—发霉电极:小幅增加电击疗法充能所需的时间和攻击范围。
  • 附加品—抛光电极:中幅增加电击疗法充能所需的时间和攻击范围。
  • 附加品—高刺激性电极:大幅增加电击疗法充能所需的时间和攻击范围。
  • 附加品—谈话录音带:稀有度从不常见改为稀少。
  • 附加品—卡特医生的笔记—“服从”:稀有度从罕见改为稀少。处于神经紊乱2/3级时QTE指针有大概率逆时针旋转。
  • 附加品—报废的录音带:名称改为荧虹女王。稀有度从不常见改为超级罕见。受到电击疗法或静电爆炸攻击的逃生者会被施加“静电蓄能”。当被施加静电蓄能的逃生者4米范围内出现其他逃生者时,后者将受到等同于电击疗法或静电爆炸的攻击效果。
  • 附加品—荣耀国王:电击疗法和静电爆炸将导致逃生者随机获得一种神经紊乱幻觉效果。
  • 电击疗法得分项重命名为“平复”。
  • 增加了使用静电爆炸命中逃生者的得分项(镇静—300血点)。


静电爆炸

静电爆炸是医生的新特殊能力。我们移除了治疗模式,所以医生也就不再需要切换模式。医生现在可以使用主武器进行普通攻击,使用电击疗法(现在有3秒冷却),还可以使用静电爆炸。静电爆炸需要2秒时间充能,并且有60秒的冷却时间。

效果:

  • 释放静电爆炸会使所有处于恐惧范围内的逃生者增加50点神经紊乱值。
  • 如果静电爆炸命中任意逃生者,医生会发出笑声。
  • 受影响的逃生者会发出尖叫声,如果神经紊乱等级提升,则还会暴露自己的位置。
  • 静电爆炸充能和释放时,处于恐惧范围外的逃生者可以听到无方向性的音效提示。
  • 静电爆炸充能和释放时,处于恐惧范围内的逃生者可以听到具有方向指示性的音效提示。
  • 命中逃生者将会触发相应的得分项。


“摆脱控制”调整

  • QTE失败会导致进度条损失四分之一。
  • 进度条每走四分之一触发一次QTE。
  • 中断动作不会导致进度丢失。
  • “摆脱控制”后逃生者的神经紊乱等级会降低到1级。


疗程教室地图更新

  • 完全重制了地图的视觉效果和感受。
  • 地图变得更暗。
  • 调整布局,从正方形改成矩形。
  • 走廊里贴近发电机生成房间的地方增加了闪烁的标志。
  • 图腾隐藏的更好。
  • 平衡了木板的分布和安全性。
  • 平衡了钩子的分布。
  • 平衡了窗户的分布和安全性。


UI改进

  • 杀手力量的进度条现在会显示相关力量的图标了。
  • 当接受/完成文档库中的一项挑战节点时将会出现平台提示。
  • 古书等级图标的形状从方形改为钻石形状。
  • 当一本古书完成后等级菜单将会变成金色。


BUG修复 杀手相关

  • 修复了一个导致当鬼携带了连次郎的染血手套附加品时,部分玩家看不见血球的问题。
  • 修复了一个导致幽灵杀手和怨灵现身后蓄力刀没有冲刺距离加成的问题。
  • 修复了一个导致梦魇设置梦中罗网时被眩晕后可能无法再设置梦中罗网的问题。
  • 修复了一个导致由荧虹打磨石设置的捕兽夹无法被陷阱杀手正常触发的问题。
  • 修复了一个导致医生的荣耀国王附加品有时在5次电击后仍不会触发5种幻觉效果的问题。除此之外,我们还增加了相关的得分项,以便反映哪种幻觉已被触发。
  • 修复了一个导致妖巫在搬运逃生者时进行攻击,逃生者会阻挡部分视野的问题。
  • 修复了一个导致妖巫,电锯杀手和魔王可以与已被破坏的图腾交互的问题。
  • 修复了一个导致鬼面在搬运逃生者时进行攻击,视角可以穿透障碍物的问题。


地图相关

  • 修复了赎罪神庙地图中一处无法被交互的箱子/竖锯盒子生成点。
  • 修复了一个导致玩家在霍金斯国家实验室地图中某些特定钩子上被献祭后视角穿透墙体的问题。
  • 修复了一个导致家宅地图屋内部分旗帜贴图丢失的问题。。
  • 修复了愤怒圣所地图中一处无法被交互的箱子/竖锯盒子生成点。
  • 修复了一个导致护士在山冈家族地产地图系列的凉亭附近无法正常使用鬼影步的问题。
  • 修复了一个导致黑水沼泽地图中的小船出现贴图错误的问题。
  • 修复了一个导致寒风农场地图系列中的玉米顶端呈现为黑色的问题。
  • 修复了一个导致汤姆森宅邸地图屋子地下室台阶边的栏杆有时丢失碰撞体积的问题。
  • 修复了一个导致血屋地图小屋地面板块出现可见缝隙的问题。
  • 修复了一个导致废旧车库后院地图中可能生成非正常板块的问题。
  • 修复了一个导致坎贝尔神父的教堂地图中的吊灯悬浮在空中的问题。
  • 修复了一个导致坎贝尔神父的教堂地图中玩家可以登上一个石块的问题。
  • 修复了精神病房地图某处无法走过的问题。
  • 修复了一个导致巴德姆幼儿园地图系列中2层楼的房子窗户和墙壁位置偏移的问题。
  • 修复了一个导致玩家行走在奥蒙德山度假村地图中的大多数板块上时是浮空的问题。
  • 修复了一个导致兰普金街地图中某个木桩丢失碰撞体积的问题。
  • 调整了2层楼房子二楼的发电机摆放位置,避免玩家出现误翻窗的现象。
  • 增暗了兰普金街地图草地材质。
  • 多项细节修复及改进。


技能

  • 修复了一个导致同族在生效时,技能携带者断开连接会使技能一直生效的问题。
  • 修复了一个导致在玩家执行某些特定的,可移动但无法奔跑的动作时(翻越,进/出柜),冲刺爆发技能可以被激活的问题。


杂项

  • 修复了一个导致公共比赛房第四个逃生者空位不被填补的问题。
  • 尝试性修复了一个导致逃生者被永久施加急速状态效果的问题。
  • 修复了一个导致逃生大门被启动后出现噪音提示的问题。
  • 修复了一个导致玩家取消解救动作后可能会卡在上钩逃生者和墙体之间的问题。
  • 修复了一个导致逃生者在捡起或扔下一件道具时会向后瞬移的问题。
  • 修复了一个导致装备了母亲的慈悲套装的护士在载入对局时游戏可能崩溃的问题。
  • 修复了一个导致男性逃生者在清除疾病时手会悬浮在虔诚之池上方的问题。
  • 修复了一个导致在杀手教学关卡的开头中,捕兽夹呈现为关闭状态的问题。
  • 多项皮肤及特效修复、改进和优化


音效&本地化

  • 多项本地化及翻译改进。


UI & HUD

  • 修复了一个导致裂隙免费线路的物品信息会覆盖掉等级进度的问题。
  • 修复了一个导致因终局模式而死的逃生者不被计入古书 I的虔敬挑战的问题。
  • 修复了一个导致不治状态图标持续显示在已被献祭,杀死或断开连接的逃生者图标上的问题。
  • 修复了一个导致神经紊乱状态图标持续显示在已被献祭,杀死或断开连接的逃生者图标上的问题。
  • 修复了一个导致从观察者状态返回计分页面后文档库小窗口消失的问题。
  • 修复了一个导致当玩家加减豆时,计分页面显示的段位不一致的问题。
  • 修复了一个导致在无法观战的情况下观战按钮会短暂出现的问题。
  • 修复了一个导致小丑​​的重新装填进度条不正常显示的问题。
  • 修复了一个导致切换页面或角色时部分信息栏不更新的问题。
  • 修复了一个导致当以逃生者身份搜寻房间时,角色信息消失的问题。
  • 修复了一个导致当新血网生成时,上一张血网的物品信息栏仍显示的问题。
  • 修复了一个导致在只存在一张头图的情况下切换浏览新内容时,头图会不停刷新的问题。
  • 修复了一个导致在私人比赛房中,切换阵营按钮禁用的情况下仍会出现信息提示的问题。
  • 多项UI改进。


已知问题

  • 玩家在任何段位都不会掉豆。
  • 扭曲技能不会损失印记。
  • 医生的力量信息栏部分被截断。
  • 有时医生的静电爆炸动画不播放。
  • 逃生者受到静电爆炸攻击时没有尖叫动画。
  • 执行“摆脱控制”动作后出现窃窃私语声。
  • 有玩家在载入对局时断开连接,对局仍会继续开始。
  • 疗程教室地图中部分墙体和障碍物不会对投掷物产生碰撞体积。
  • 疗程教室地图中部分发电机无法从某个特定角度破坏。
  • 疗程教室地图中某个木板无法被狂暴状态的军团翻越。
  • 逃生者处于柜子中和恐惧范围内时神经紊乱值也会下降。

补丁 3.5.0 - 2020年1月21日[ | ]

更新内容
  • 文档库新增一个概要页面。这个页面可以让玩家回到之前的古书并完成挑战。完成之前的古书挑战将不会获得新的裂缝碎片。
  • 文档库增加新的裂缝和古书 II的挑战。新的文档库弹窗会显示最新一次的完成的古书和裂缝进度。注意:PTB期间只开放到古书 II的阶段 I。
  • 显示/隐藏聊天窗的选择将会一直保留。该功能覆盖所有场景的聊天窗(组队,线上,计分页面),且每个聊天窗的设定是独立分开的。
  • 测试新系统,用于确保在正常延迟情况下,玩家的位置在各个客户端之间更加一致,减少“刀气”现象。注意:该系统仅在PTB进行测试,暂无计划在正式更新时启用
  • 移除在游戏中反转Y轴 的按键设置,但仍可以在设定里面设定。
  • 更新了地图疗程教室(详情请见平衡 条目)。
  • 移除Twitch 挑战。
  • 移除荷兰文和瑞典文。
  • 关闭大厅日式主题——被诅咒的遗产。

平衡

  • 大门守卫徽章: 现在无论处于对局的哪个阶段,每台未修好的发电机提供的分值是一样的(1分/分钟),同时新增了一个两扇大门都未开启的奖励得分项。
  • 厄咒:毁灭:所有发电机均会受厄咒:毁灭影响;当一台发电机无人修理时,其进度条将会倒退,倒退速度为正常倒退速度的1/1.5/2倍。只要厄咒图腾未被摧毁,厄咒效果就将持续。
  • 鬼武者:移除了使用恶魔之击时的转速限制,增加了转向角度上限。

医生变动

  • 医生幻象的动作更新为游戏内的闲置动作(原主菜单闲置动作)。
  • 移除了治疗模式和静电力场。医生使用电击疗法/普通攻击时无需再切换模式。
  • 为医生增加了独有的追逐音乐。
  • 增加一项新能力——静电爆炸(细节将在下文呈现)
  • 为电击疗法增加了3秒冷却时间。这意味着使用电击疗法后需等待3秒才可以使用进行攻击、释放静电爆炸或再次使用电击疗法。
  • 电击疗法的基础有效范围加大10%。
  • 范围扩大型附加品将不再加大电击疗法的有效宽度,仅加大长度(细节将在下文呈现)
  • 充能时的移速从70%下降到68%(3.08米/秒)。
  • 处于恐惧范围外时逃生者的神经紊乱值会逐渐下降,反之则不会下降。
  • 附加品—第一堂课:“秩序”:小幅增加静电爆炸所施加的神经紊乱值。
  • 附加品—第二堂课:“秩序”:中幅增加静电爆炸所施加的神经紊乱值。
  • 附加品—卡特医生的笔记—“秩序”:大幅增加静电爆炸所施加的神经紊乱值。
  • 附加品—第一堂课:“平静”:小幅加大静电爆炸准备就绪时的恐惧范围大小,小幅缩小静电爆炸冷却时的恐惧范围大小。
  • 附加品—第二堂课:“平静”:中幅加大静电爆炸准备就绪时的恐惧范围大小,中幅缩小静电爆炸冷却时的恐惧范围大小。
  • 附加品—卡特医生的笔记—“镇静”:大幅加大静电爆炸准备就绪时的恐惧范围大小,大幅缩小静电爆炸冷却时的恐惧范围大小。
  • 附加品—发霉电极:小幅增加电击疗法充能所需的时间和攻击范围。
  • 附加品—抛光电极:中幅增加电击疗法充能所需的时间和攻击范围。
  • 附加品—高刺激性电极:大幅增加电击疗法充能所需的时间和攻击范围。
  • 附加品—谈话录音带:稀有度从不常见改为稀少。
  • 附加品—卡特医生的笔记—“服从”:稀有度从罕见改为稀少。处于神经紊乱2/3级时QTE指针有大概率逆时针旋转。
  • 附加品—报废的录音带:名称改为荧虹女王。稀有度从不常见改为超级罕见。受到电击疗法或静电爆炸攻击的逃生者会被施加“静电蓄能”。当被施加静电蓄能的逃生者4米范围内出现其他逃生者时,后者将受到等同于电击疗法或静电爆炸的攻击效果。
  • 附加品—荣耀国王:电击疗法和静电爆炸将导致逃生者随机获得一种神经紊乱幻觉效果。
  • 电击疗法得分项重命名为“平复”。
  • 增加了使用静电爆炸命中逃生者的得分项(镇静——300血点)。

静电爆炸

静电爆炸是医生的新特殊能力。我们移除了治疗模式,所以医生也就不再需要切换模式。医生现在可以使用主武器进行普通攻击,使用电击疗法(现在有3秒冷却),还可以使用静电爆炸。静电爆炸需要2秒时间充能,并且有60秒的冷却时间。 效果:

  • 释放静电爆炸会使所有处于恐惧范围内的逃生者增加50点神经紊乱值。
  • 如果静电爆炸命中任意逃生者,医生会发出笑声。
  • 受影响的逃生者会发出尖叫声,如果神经紊乱等级提升,则还会暴露自己的位置。
  • 静电爆炸充能和释放时,处于恐惧范围外的逃生者可以听到无方向性的音效提示
  • 静电爆炸充能和释放时,处于恐惧范围内的逃生者可以听到具有方向指示性的音效提示。
  • 命中逃生者将会触发相应的得分项。

“摆脱控制”调整

  • QTE失败会导致进度条损失四分之一。
  • 进度条每走四分之一触发一次QTE。
  • 中断动作不会导致进度丢失。
  • “摆脱控制”后逃生者的神经紊乱等级会降低到1级。

疗程教室地图更新

  • 完全重制了地图的视觉效果和感受。
  • 地图变得更暗。
  • 调整布局,从正方形改成矩形。
  • 走廊里贴近发电机生成房间的地方增加了闪烁的标志。
  • 图腾隐藏的更好。
  • 使地图板块各不相同(没有重复的板块)
  • 平衡了木板的分布和安全性。
  • 平衡了钩子的分布。
  • 平衡了窗户的分布和安全性。
  • 更新了医生办公室及治疗室的窗户的生成和激活逻辑。

UI改进

  • 杀手力量的进度条现在会显示相关力量的图标了。
  • 当接受/完成文档库中的一项挑战节点时将会出现平台提示。
  • 古书等级图标的形状从方形改为钻石形状。
  • 当一本古书完成后等级菜单将会变成金色。

BUG修复 杀手相关

  • 修复了一个导致当鬼武者携带了连次郎的染血手套附加品时,部分玩家看不见血球的问题。
  • 修复了一个导致幽灵杀手和怨灵现身后蓄力刀没有冲刺距离加成的问题。
  • 修复了一个导致梦魇设置梦中罗网时被眩晕后可能无法再设置梦中罗网的问题。
  • 修复了一个导致陷阱杀手的捕兽夹气场会被多种障碍物阻挡的问题。
  • 修复了一个导致陷阱杀手踩到两个放置距离过近的捕兽夹会卡在无限踩夹循环里的问题。
  • 修复了一个导致陷阱杀手可以同时踩到多个放置距离过近的捕兽夹的问题。
  • 修复了一个导致由荧虹打磨石设置的捕兽夹无法被陷阱杀手正常触发的问题。
  • 修复了一个导致踩夹逃生者被杀手搬起时其他逃生者无法帮助其脱离捕兽夹的问题。
  • 修复了一个导致医生的荣耀国王附加品有时在5次电击后仍不会触发5种幻觉效果的问题。除此之外,我们还增加了相关的得分项,以便反映哪种幻觉已被触发。
  • 修复了一个导致医生的电击疗法无法打断正在使用手电筒的逃生者的问题。
  • 修复了一个导致妖巫在搬运逃生者时进行攻击,逃生者会阻挡部分视野的问题。
  • 修复了一个导致妖巫,电锯杀手和魔王可以与已被破坏的图腾交互的问题。
  • 修复了一个导致鬼面在搬运逃生者时进行攻击,视角可以穿透障碍物的问题。
  • 修复了一个导致军团在搬运逃生者时进行攻击,视角可以穿透柜子的问题。
  • 修复了一个导致军团在被致盲期间激活野性狂暴状态后第一下攻击是普通攻击的问题。
  • 修复了一个导致军团激活野性狂暴状态后被致盲,攻击有一刀斩效果的问题。

地图相关

  • 修复了赎罪神庙地图中一处无法被交互的箱子/竖锯盒子生成点。
  • 修复了一个导致玩家在霍金斯国家实验室地图中某些特定钩子上被献祭后视角穿透墙体的问题。
  • 修复了一个导致家宅地图屋内部分旗帜贴图丢失的问题。
  • 修复了一个导致护士在山冈家族地产地图系列的圣所板块附近无法正常使用鬼影步的问题。
  • 修复了愤怒圣所地图中一处无法被交互的箱子/竖锯盒子生成点。
  • 修复了一个导致护士在山冈家族地产地图系列的凉亭附近无法正常使用鬼影步的问题。
  • 修复了一个导致护士在黑水沼泽地图系列的小白房板块附近无法正常使用鬼影步的问题。
  • 修复了一个导致黑水沼泽地图中的小船出现贴图错误的问题。
  • 修复了一个导致黑水沼泽地图系列中的部分树木底部贴图出错的问题。
  • 修复了一个导致寒风农场地图系列中的玉米顶端呈现为黑色的问题。
  • 修复了一个导致在痛苦溪流地图筒仓建筑周边部分板块放置捕兽夹会陷入地下的问题。
  • 修复了一个导致汤姆森宅邸地图屋子地下室台阶边的栏杆有时丢失碰撞体积的问题。
  • 修复了一个导致血屋地图小屋地面板块出现可见缝隙的问题。修复了一个导致废旧车库后院地图中可能生成非正常板块的问题
  • 修复了一个导致废旧车库后院地图中可能生成非正常板块的问题。
  • 修复了一个导致坎贝尔神父的教堂地图中的吊灯悬浮在空中的问题。
  • 修复了一个导致坎贝尔神父的教堂地图中玩家可以登上一个石块的问题。
  • 修复了精神病房地图某处无法走过的问题。
  • 修复了一个导致巴德姆幼儿园地图系列中2层楼的房子窗户和墙壁位置偏移的问题。
  • 修复了一个导致玩家行走在奥蒙德山度假村地图中的大多数板块上时是浮空的问题。.
  • 修复了奥蒙德山度假村地图中生成在瞭望台上的杀手物品漂浮或位置偏移的问题。
  • 修复了奥蒙德山度假村地图中小山坡的多个贴图问题。
  • 修复了一个导致巴德姆幼儿园地图系列中2层楼房屋的窗户和墙体位置偏移的问题。
  • 修复了一个导致巴德姆幼儿园及兰普金街地图系列中被封住的窗户非常暗的问题。
  • 修复了一个导致兰普金街地图中某个栅栏只有一面可以翻越的问题。
  • 修复了一个导致兰普金街地图中某个木桩丢失碰撞体积的问题。
  • 调整了2层楼房子二楼的发电机摆放位置,避免玩家出现误翻窗的现象。
  • 增暗了兰普金街地图草地材质。
  • 多项细节修复及改进。

技能

  • 修复了一个导致同族在生效时,技能携带者断开连接会使技能一直生效的问题。
  • 修复了一个导致同族在生效时,非技能携带者断开连接会使技能一直生效的问题。
  • 修复了一个导致在玩家执行某些特定的,可移动但无法奔跑的动作时(翻越,进/出柜),冲刺爆发技能可以被激活的问题。
  • 修复了一个导致逃生者完成完美的技能检验后无法收到厄咒:猎手摇篮曲技能提示的问题。
  • 修复了一个导致军团无法翻越正在被不惜一切技能扶起的木板的问题。
  • 由技能揭露的箱子位置现在会被彩虹地图记录(如:侦探直觉)。

杂项

  • 修复了一个导致公共比赛房第四个逃生者空位无人加入的问题。
  • 修复了一个导致因终局模式而死的逃生者不被古书 I挑战记录的问题。
  • 向后台发送文档库挑战进度时现在有重试机制。
  • 尝试性修复了一个导致逃生者被永久施加急速状态效果的问题。
  • 尝试性修复了一个导致杀手被手电筒永久致盲的问题,增加额外分析机制以便追踪问题。
  • 修复了一个导致逃生大门被启动后出现噪音提示的问题。
  • 修复了一个导致玩家取消解救动作后可能会卡在上钩逃生者和墙体之间的问题。
  • 修复了一个导致逃生者在捡起或扔下一件道具时会向后瞬移的问题。
  • 修复了一个导致装备了母亲的慈悲套装的护士在载入对局时游戏可能崩溃的问题。
  • 修复了一个导致男性逃生者在清除疾病时手会悬浮在虔诚之池上方的问题。
  • 修复了一个导致在杀手教学关卡的开头中,捕兽夹呈现为关闭状态的问题。
  • 修复了一个导致在杀手教学关卡中的克劳黛特进入挣扎阶段后会四处移动的问题。
  • 修复了一个导致商城和裂隙中的裙子呈现拉伸或扭曲状态的问题。
  • 多项皮肤及特效修复,改进和优化。

音效&本地化

  • 多项音效调整及改进
  • 多项本地化及翻译改进

UI & HUD

  • 修复了一个导致裂隙免费线路的物品信息会覆盖掉等级进度的问题。
  • 修复了一个导致不治状态图标持续显示在已被献祭,杀死或断开连接的逃生者图标上的问题。
  • 修复了一个导致神经紊乱状态图标持续显示在已被献祭,杀死或断开连接的逃生者图标上的问题。
  • 修复了一个导致从观察者状态返回计分页面后文档库小窗口消失的问题。
  • 修复了一个导致当玩家加减豆时,计分页面显示的段位不一致的问题。
  • 修复了一个导致在无法观战的情况下观战按钮会短暂出现的问题。
  • 修复了一个导致使用医疗包完成的治疗动作不被助人为乐徽章记录的问题。
  • 修复了一个导致当游戏仅剩2名玩家时,观察者无法在杀手和逃生者之间切换的问题。
  • 修复了一个导致点击私人比赛房屏幕右侧玩家姓名时无效的问题。
  • 修复了一个导致小丑的重新装填进度条不正常显示的问题。
  • 修复了一个导致切换页面或角色时部分信息栏不更新的问题。
  • 修复了一个导致大厅倒计时为0时玩家的装备栏会出现在屏幕上的问题。
  • 修复了一个导致当以逃生者身份搜寻房间时,角色信息消失的问题。
  • 修复了一个导致非房主逃生者在逃生者队伍搜索比赛时可以打开文档库的问题。
  • 修复了一个导致当新血网生成时,上一张血网的物品信息栏仍显示的问题。
  • 修复了一个导致在只存在一张头图的情况下切换浏览新内容时,头图会不停刷新的问题。
  • 修复了一个导致在私人比赛房中,切换阵营按钮禁用的情况下仍会出现信息提示的问题。
  • 多项UI改进。


已知问题

  • 瘟疫的呕吐声过响。
  • 当逃生者在移动时,荧虹女王附加品的静电蓄能特效会出现在逃生者模型前方。
  • 逃生者看不见卡特医生的笔记—“秩序”附加品所创造的幻象板。
  • 医生同时装备恶臭胆汁和自动脑叶切断术皮肤时会出现掉帧问题。
  • 以观察者身份退出私人比赛房时游戏可能会崩溃。
  • 逃生者靠在墙边治疗其他逃生者时可能会卡在一起。
  • 妖巫传送到陷阱旁时红光会变的更亮。
  • 当有多个动作提示出现在杀手和逃生者的屏幕上时游戏可能略微掉帧。


Fixes & Changes From PTB 3.5.0


BALANCE

  • Fixed an issue that caused Shock Therapy's detonation delay to have an incorrect value of 1.25 seconds. The correct value is 1 second.
  • Changed the Doctor's Shock Therapy cooldown from 3.0 to 1.5 seconds.
  • Updated the Doctor's chase music.


BUG FIXES

  • Fixed multiple crashes related to The Doctor changes and Archives.
  • Fixed an issue that caused loud whispering to be heard after performing the Snap Out Of it action.
  • Fixed an issue that caused the Distortion perk not to lose any tokens.
  • Fixed an issue that caused Nemesis perk to incorrectly display a 20 second timer instead of 40/50/60 seconds.
  • Fixed an issue that caused Hex: Ruin perk not to apply the host of a Custom Game lobby if they switched roles to be a Survivor.
  • Fixed an issue that caused Survivors to be able to walk into hooked Survivors when the hooked survivor spammed the Attempt to Escape action.
  • Fixed an issue that caused Killers to be unable to perform a lunge attack after being blinded be a Chinese Firecracker or Winter Party Starter.
  • Fixed an issue that sometimes caused The hag's trap aura and VFX not to appear correctly.
  • Fixed an issue that caused The Shape's camera to become slanted when cancelling the Kill action.
  • Fixed an issue that caused Madness to regress while hiding in a locker while inside The Doctor's terror radius.
  • Fixed an issue that caused The Doctor's Shock Therapy not to play if Static Blast cooldown ended at the same time.
  • Fixed an issue that caused female Survivors not to play an open mouth scream animation when shocked by The Doctor's Shock therapy or Static Blast.
  • Fixed an issue that caused Survivors afflicted by the Oblivious status effect not to be affected by The Doctor's Static Blast.
  • Fixed an issue that caused The Doctor's Iridescent Queen add-on to apply Static charge while the Survivor with it was in a locker.
  • Fixed an issue that caused The Doctor's Maple Knight add-on not to indicate the area of effect for the Interview Tape add-on.
  • Fixed an issue that caused The Doctor not to lose bloodlust when using Shock Therapy or Static Blast.
  • Fixed an issue that caused The Doctor's arm to play the Static Blast or Shock Therapy animations when immediately vaulting after completing the action.
  • Fixed an issue that caused The Doctor's hand to stretch when performing the Shock Therapy or Static Blast actions while looking up.
  • Fixed an issue that caused certain cosmetics items to drop to the ground after a Survivor was sacrificed.
  • Fixed an issue that prevented users from losing pips when ending the match.
  • Fixed an issue that caused the Archives Challenges widget not to appear in the tally screen when quitting the match
  • Fixed an issue that caused the New Rift pop-up not to bring the user to the current Tome if a quest from the Tome was selected.
  • Fixed an issue that caused matches with less than 5 players to persist if a player got disconnected during the loading screen.
  • Fixed an issue that caused multiple vault points in the Treatment Theatre map not to become contaminated by The Plague's Vile Purge.
  • Fixed an issue that caused an invisible collision on the right side of the basement stairs in the Hawkins National Laboratory and Treatment Theatre maps.
  • Fixed an issue that caused Survivors to get temporarily stuck when cleansing a specific totem in the Treatment Theatre map.
  • Fixed an issue that prevented Killers from picking up Survivors behind a chest in the Treatment Theatre map.
  • Fixed an issue that prevented Killers from interrupting Survivors on two chests in the Treatment Theatre map.
  • Fixed an issue that made it impossible to damage multiple generators from one side in the Treatment Theatre map.
  • Fixed an issue that made it impossible for The Legion to Frenzy vault over a specific pallet in the Treatment Theatre map.
  • Fixed an issue that caused a spotlight to be visible in the basement when it spawned in the shock room in Treatment Theatre map.
  • Fixed an issue that allowed The Doctor to see through the bathroom walls in the Treatment Theatre map.
  • Fixed an issue that caused multiple assets in the Treatment Theatre to have improper projectile collision.
  • Fixed an issue that caused invisible collision along the exterior walls at the exit gate areas in the Treatment Theatre map.
  • Fixed an issue that caused an impassable gap between two hospital beds on a specific tee tile in the Treatment Theatre map.
  • Fixed an issue that caused hook auras not to be fully display on the hooks in Treatment Theatre map.
  • Misc LOD fixes and improvements in the Treatment Theatre map and Charms.
  • Removed the high pitched TV static SFX from the TVs in the Treatment Theatre map.
  • Misc optimizations in the Treatment Theatre map to improve frame rate.
  • Fixed an issue that caused the Meg AI to die if left on the ground in the first part of the Killer Tutorial.
  • Fixed an issue that allowed input movements on the loading screen into the Tutorials levels.

补丁 3.5.1 - 2020年1月28日[ | ]

平衡—疗程教室地图更改

根据PTB的反馈,大矩形房间的一些翻越点过于强大,所以我们削弱了绕窗点的强度,增强了绕板点的强度作为补偿:

  • 板块Rec_Bath_1P_01:削弱了绕窗点的安全性,提升了绕板点的安全性至80+。
  • 板块Rec_Bath_1P_02:削弱了绕窗点的安全性,提升了绕板点的安全性至82。
  • 板块Rec_Bed_2P_01:削弱了绕窗点的安全性,提升了绕板点的安全性至82。
  • 板块Rec_Wait_1P_01:削弱了绕窗点的安全性,提升了绕板点的安全性至80+。


BUG修复

  • 修复了一个导致移动外推系统(曾在PTB期间测试)对逃生者的移动产生轻微影响的问题(系统本该完全关闭)。
  • 修复了一个导致梅格的高山滑雪背心皮肤自动为所有玩家解锁的问题,该皮肤现在会在裂隙达到35级后解锁。
  • 修复了一个导致妮娅的“血衣”/“火衣”手臂特效缺失的问题。
  • 修复了一个导致瘟疫的呕吐音效过响的问题。
  • 调整了钩子/发电机鞭炮音效的传播距离衰减。
  • 修复了一个导致军团的费尔维尤校园夹克(涂鸦)声效异常的问题。
  • 初步修复了多个与文档库及医生改动有关的游戏崩溃原因。
  • 修复了一个导致荧虹女王附加品特效偏移的问题。
  • 修复了一个导致逃生者无法看到由卡特医生的笔记—“秩序”附加品创造的幻象板的问题。
  • 修复了一个导致对抗医生时毁灭打击无效的问题。
  • 修复了一个导致“摆脱控制”时成功完成技能检验会获得进度奖励的问题。
  • 修复了一个导致妖巫传送到陷阱时红光亮度会发生变化的问题。
  • 修复了一个导致梦魇设置梦中罗网时的动画速度变慢的问题。
  • 修复了疗程教室地图中一处上钩逃生者和病床之间无法通行的问题。
  • 修复了一个导致疗程教室地图中玩家与某特定图腾交互时会暂时被卡住的问题。
  • 修复了疗程教室地图电击室二楼的多个碰撞体积问题。
  • 修复了疗程教室地图某个特定钩子丢失恶灵特效的问题。
  • 修复了一个导致春木镇地图系列多个位置无法与图腾交互/捡起逃生者的问题,该系列地图在3.5.0版本后被禁用,现已重新启用。
  • 修复了一个导致地下设施地图地下室台阶出现空气墙的问题。
  • 修复了一个导致团队成员在祭品燃烧后可以短暂的看到大厅的问题。

补丁 3.5.2 - 2020年2月5日[ | ]

平衡
  • 为大门守卫徽章增加了“大门关闭”额外得分项,在大门关闭的情况下对局结束时触发。
  • 移除了大门守卫徽章的“剩余发电机数量”规则。
  • 疗程教室:重做了图腾的生成位置,将其隐藏的更好。


BUG修复

  • 疗程教室:修复了一个导致杀手贴脸守某特定钩子时逃生者无法进行解救的问题。
  • 修复了“密封紧闭”挑战错误地显示为“逃生大师”挑战的问题。
  • 修复了一个导致当没有挑战可用时裂隙进度条会从小窗口消失的问题。
  • 修复了一个导致无限载入的问题。
  • 调整了裂隙的光线亮度。
  • 修复了一个导致玩家在霍金斯国家实验室地图中某特定视角下屏幕会变暗的问题。
  • 修复了一个导致“玩家账户等级升级出错”大量出现的问题。
  • 修复了一个导致古书2等级1挑战全部完成后可以看到等级4挑战的问题。
  • 疗程教室:修复了某特定图腾被破坏后可能使玩家掉出地图外的问题。
  • 疗程教室:调整了某处墙体的碰撞体积。
  • 修复了一个导致妖巫传送到被触发的陷阱后红光发生变化的问题。
  • 修复了一个导致逃生者在执行某特定动作时可以不触发捕兽夹的问题。

补丁 3.6.2 - 2020年3月24日[ | ]

Bug Fixes
  • Fixed an issue that would award progress to both the Killer and the Survivor for the achievement Quick Draw.
  • The Deathslinger: Fixed an issue that caused the Deathslinger's chain winch to not break after shooting.
  • The Trapper: Fixed an issue that wouldn't award any score event when resetting a bear trap.
  • Fixed an issue that caused Survivors with the perk Saboteur to see the hook auras while being in a locker.
  • Fixed an issue that caused Survivors to be unable to be healed to full health when using the perks Solidarity, Autodidact and For the People on other Survivors.
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