2020年3月25日 23:00 - 2020年4月15日 23:00
|“||This thing, that I dubbed The Entity, is evil in its purest form. I find it hard to spot, but I can hear the cracking sound this loathsome thing emanates. Like a deity, it surrounds the area, closing in on me as its killers hunt me. It does not seem to be dangerous in itself. Not until you are caught and the killer hangs you from one of the abhorrent hooks. I have ended up there over and over and every time I yearn for both release as well as escape. Pain melts with fear in a most horrid way. Yet I return to it, more or less every night. Once on the hook, the Entity takes over, pulling one upwards to something else.||„|
|~ Benedict Baker's Journal, Nov. 1896|
The 恶灵 is an omnipotent non-player Character in Dead by Daylight .
Not much is known about The Entity, and it is rarely seen, except for when it manifests to claim its sacrificed Survivors. Some claim to have caught a glimpse of it in the deep, dark fog beyond the trial walls. It was probably just their eyes playing tricks on them.
After a Character reaches Level 10, the Entity will begin to share the Bloodweb with that Character. After the Player has bought numerous Nodes from the Character's Bloodweb, a dark, smoky patch will appear, and the Player will then take turns with The Entity in taking Nodes from the Bloodweb: The Entity will move to another Node after every purchase is made by the Player. The Nodes consumed by The Entity cannot be obtained from that particular Bloodweb, and so rarer Bloodweb Nodes, such as Perks, will not be obtainable until the Player levels up again. When The Entity cannot take over any of the adjacent Nodes, it will move to another place.
The Entity is a nameless evil that lives in the space between our world and our imagination, the kind of place only revealed in dreams. To eat, The Entity reaches out into the hearts of susceptible victims and corrupts them into performing hideous acts of violence, because the only way for it to manifest itself in the real world is through an act of violence so extreme, that it results in fatalities.
Once this event has taken place, The Entity has a handhold into our world, being able to pull people through this weak spot into its own nightmarish construct, the Realms of The Entity. The first victims are the corrupted ones, those pushed to do the deeds that summoned this ancient evil in the first place - the Killers .
Prey for The Entity comes in the form of uncorrupted victims - the Survivors . Normal people who stumble into these corrupted areas and are pulled through by The Entity with no memory of how it happened. Once they awaken by The Campfire in the nightmare, there is no escape for them anymore.
The Entity builds a reflection of the real world in its construct to confuse the Survivors. Unable though to really understand the true nature of the world it touches, it tries to replicate it as best it can, although it never quite gets it right. As a result, the world is an ever changing nightmarish fusion of familiar and strange elements as The Entity makes up what it cannot comprehend.
In this bizarre world, there are several familiar parts. The Maps and their Realms are based on the world it infects and there are strange mechanical Generators that the Survivors can power up to open two Exit Gates . If they succeed they will escape, although only back to The Campfire that they started from.
The Entity needs each Survivor to feel hope, that there might be a way out of the construct. It is only through this hope that it can feed. Feeding comes in the form of the terrible sacrifice. It is through this bizarre ritual that The Entity can extract the nourishment it needs to increase its power. Its eventual goal is to consume the world, and each sacrifice plays a part in that growth.
With each passing death, a little of the Survivor's soul is lost. Eventually as all hope evaporates, the Survivor becomes less and less useful to the Entity, slowly devolving into a cold and emotionless shell. These lost Survivors, whose hope has long since left them, eventually become what they once feared so much: the very Killers that hunted them.
The Killers are then made to do the Entity's bidding, which is to relentlessly hunt and kill the Survivors. Many Killers do not go willingly, although some are happy to sate their Bloodlust. Some have to be tortured over endless years to be coerced into doing what The Entity wants. The Entity is ever patient and the torture ever more severe. Eventually they all cave in and start the hunt for the Entity.
The sacrifice is essential for The Entity, with the Killers being rewarded by their master for successfully sacrificing and only the best Killers being granted the boon to slaughter Survivors on the spot.
After a hooked Survivor has less than half of their Health Bar remaining, The Entity will attempt to take them.
If a Survivor is hooked by the Killer a second time and the Health Bar was not halfway depleted after the first one, they will be able to struggle against The Entity, delaying their imminent death and giving other Survivors a chance to rescue them once more. However their Health Bar will continue to slowly deplete as this happens. If a Survivor does not struggle, The Entity will take them and they cannot be saved.
If a Survivor had less than half of their Health Bar remaining when they were rescued and are placed on a Hook again, or if they are the last remaining Survivor, they will be immediately taken by The Entity and cannot be saved nor struggle.
- As The Entity is a non-player Character, it cannot be killed. However, The Entity can only kill Survivors who have been placed on a Hook by the Killer.
- If a Survivor vaults the same Window three times within the same chase, The Entity will make a wall of spikes appear in that Window, temporarily blocking that particular Survivor from vaulting it another time. Similarly, if a Killer tries to exit the trial through the gate, The Entity will block their path with spikes.