|“||These vicious hooks, strewn about this nightmarish world, represent the true horror of the thing that rules this place - this Entity. Killers bring their prey to the hooks to torture them before that twisted mess of claws comes down for the finishing blow. There is still a chance of escape once hung from a hook. Either by enduring excruciating pain as you twist and turn to attempt to escape with a shoulder in pieces, or sometimes you might even get help from others that also reside within this nightmare.
One of the most horrific scenes is not always to be the one on the hook, but rather a witness. To see fear as someone else struggles for freedom is something I wish I could unsee. Limbs moving in unnatural ways and also my own inside struggle. Sometimes I try to help. But many times my fear of the hooks grows too big. What is survival with blood on your hands?
|~ Benedict Baker's Journal)|
Hooks are procedurally generated in every trial, thus their locations vary.
An exception to that are Hooks inside landmarks, if they spawn there, they'll always be in the same location.
When in proximity to a hook that hasn't been sabotaged or has not been broken from an earlier sacrifice, the Killer carrying a Survivor is given the opportunity to hook that Survivor, placing them onto the hook.
If a Survivor is killed by the Entity on the hook, the Killer will be unable to use the same hook on another Survivor. The Basement Hooks are an exception to that.
For Survivors, Hooks have three different stages. Stages 1 and 2 each have a duration of 60 seconds:
A Survivor being hooked for the first time will enter Stage One. A Survivor in Stage One can be rescued by another Survivor or attempt to free themselves from the Hook.
Once the Health Bar drops to 50%, the Survivor will enter Stage Two.
A Survivor being hooked the second time, required that they were rescued before reaching 50% health, will enter Stage Two. A Survivor in Stage Two, also known as "Struggle Phase", can still be rescued by another Survivor, but will have to struggle against the Entity trying to kill them. Once the Health Bar drops to 0% or if the Survivor stops struggling, they will enter Stage Three.
A Survivor being hooked the third time, required that they were rescued before reaching 0% health, will enter Stage Three. This also happens to a Survivor upon re-hook who managed to unhook themselves in Stage One, but in the process dropped their health below 50%. This also happens to the last living Survivor, no matter if it's just the first or second hook. A Survivor in Stage Three gets killed by the Entity, completing the sacrifice.
Survivors with a Toolbox have the opportunity to walk up to a Hook and sabotage it, breaking it temporarily (for 180 seconds) in the process.
This can also be done without a Toolbox if the Survivor has the Perk Saboteur , which is unique to Jake Park.
Killers are unable to hook a Survivor on a sabotaged hook, and will have to look elsewhere, potentially losing the Survivor on their shoulder if another Hook is not near enough.
The Entity auto-repairs sabotaged Hooks after 3 minutes. This does not apply to Hooks on which a Survivor has died earlier on.
The Basement Hooks cannot be sabotaged.
The Basement Hooks are a unique set of four Hooks located in the Basement that are attached to the same Hook post. They are always located in the centre of the Basement. They can't be sabotaged and also don't break upon sacrifice. This is so that in spite of all other Hooks being sabotaged, the Killer will always have an opportunity somewhere on the Map to hook a Survivor.
- Patch 1.8.0
- Added the ability to unhook a Survivor from all possible angles. Also known as "Swivel Hooks".
- Skill Check chance for Hook Sabotage with a Toolbox remains at 15%.
- Skill Check chance for Hook Sabotage without a Toolbox (Saboteur) decreased from 15% to 10.5%.