Killers can equip up to 2 Add-ons for their power, 4 Perks and 1 Offering. The power of the Killer is intrinsic to that Killer and cannot be changed.
Survivors can equip themselves with a variety of useful Items. There are Items that can accelerate repairs, hinder the Killer, heal oneself or even allow Survivors to escape the trial through a secret door.
Survivors may equip one Item per trial, and every Item can be enhanced by equipping Add-ons.
Each Killer has a unique power that defines how they are played. Details about the Killer's power can be found in the load-out, and it can be customised with Add-ons.
The Killer's identity is hidden in the lobby, so Survivors must adapt their strategies once they have discovered who they are facing in the trial.
Offerings are selected in the loadout before the trial and are limited to 1 per player.
Offerings can have various effects, such as increasing the Bloodpoint rewards, altering the moonlight, or changing the number of chests or sacrificial hooks in the trial.
Perks are extra abilities obtainable by Killers and Survivors. They offer new ways to evade, hide, help others, attack, catch and kill, or improve existing abilities. Equip the Perks that fit your preferred strategy and playstyle.
Perks are first found in the Bloodweb at Tier I. They can be improved by collecting them multiple times in the Bloodweb, up to Tier III. Progressing the Bloodweb is the only way to unlock and improve Perks. Depending on their Bloodweb level, characters can equip up to 4 Perks in a trial.
Every Killer and Survivor has a set of 3 unique Perks found in their Bloodweb at levels 5, 10 and 15. By levelling up further, characters eventually master their unique Perks and can teach them to other character. These Teachable Perks are found in the Bloodweb at levels 30, 35 and 40.
Once a Teachable Perk is unlocked, the corresponding Perk can appear on other Characters' Bloodwebs. Teachable Perks can also be unlocked through the Shrine of Secrets.