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这页面被提议删除。
This page is a candidate for deletion.
Reason: "Page in English wiki has been deleted. 相关的英文页面已被删除。"
This page is a candidate for deletion.
Reason: "Page in English wiki has been deleted. 相关的英文页面已被删除。"
数据&统计 lists a compendium of numbers and values used in-game for interactions.
Aura-reading[ | ]
- Charging Aura-reading: 1 second
Bear Traps[ | ]
- Disarm a Bear Trap: 2.5 seconds
- Escape from a Bear Trap (chance): 25%
- Escape from a Bear Trap (time): 1.8 seconds
- Untrap a Survivor from a Bear Trap: 1.5 seconds
Bleeding[ | ]
- Minimum delay on creating blood decals on the floor trailing an injured Survivor: 0.5 seconds
- Maximum delay while bleeding: 1.5 seconds
Bleed-out[ | ]
- Death: after 240 seconds
Charges[ | ]
Component | Description | Repair (Generator) | Repair (Toolbox Gen) | Hook (Sabotage) | Hook (Toolbox Sabo) | Bear Trap (Sabotage) | Bear Trap (Toolbox Sabo) |
---|---|---|---|---|---|---|---|
Seconds to charge | Base time in seconds to fully charge the action | 80 Charges | 80 Charges | 15 Charges | 15 Charges | 16 Charges | 16 Charges |
Good Skill Check Reward | % of progress awarded for hitting a Good SC | 0% | 0% | 0% | 0% | 0% | 0% |
Great Skill Check Reward | % of progress awarded for hitting a Great SC | 2% (1.6 Charges) | 2% (1.6 Charges) | 3% (0.45 Charges) | 3% (0.45 Charges) | 3% (0.48 Charges) | 3% (0.48 Charges) |
Failed Skill Check Penalty | % of progress removed for failing a Skill Check | 10% (8 Charges) | 10% (8 Charges) | 10% (1.5 Charges) | 10% (1.5 Charges) | 25% (4 Charges) | 25% (4 Charges) |
Failed Skill Check Time Penalty | Time in seconds of no progress gain | 3 seconds | 3 seconds | 3 seconds | 3 seconds | 3 seconds | 3 seconds |
Skill Check Chance | % Chance to trigger a SC, applied every second | 8% | 8% | 15% | 15% | 10% | 10% |
Skill Check Duration | Duration in seconds of a SC | 1.1 seconds | 1.1 seconds | 1.1 seconds | 1.1 seconds | 1.1 seconds | 1.1 seconds |
Good Skill Check Success Zone Length | % of the SC occupied by the Good Success Zone | 13% | 13% | 13% | 13% | 13% | 13% |
Great Skill Check Success Zone Length | % of the SC occupied by the Great Success Zone | 3% | 3% | 3% | 3% | 3% | 3% |
发电机修理[ | ]
- 1 Survivor: 1 charge per second = 80 seconds of repair time
- 2 Survivors: 0.9 charge per second x2 = 44.44 seconds of repair time
- 3 Survivors: 0.8 charge per second x3 = 33.33 seconds of repair time
- 4 Survivors: 0.7 charge per second x4 = 28.57 seconds of repair time
Healing[ | ]
Component | Description | Dying to Injured | Injured to Healthy | Healing others | Healing others (Med-Kit) | Healing oneself (Med-Kit) | |
---|---|---|---|---|---|---|---|
Seconds to charge | Base time in seconds to fully heal one Health State | 12 Charges | 12 Charges | - | - | - | - |
Good Skill Check Reward | % of progress awarded for hitting a Good SC | 1% (0.12 Charges) | 1% (0.12 Charges) | - | - | - | - |
Great Skill Check Reward | % of progress awarded for hitting a Great SC | 5% (0.6 Charges) | 5% (0.6 Charges) | - | - | - | - |
Failed Skill Check Penalty | % of progress removed for failing a Skill Check | 10% (1.2 Charges) | 10% (1.2 Charges) | - | - | - | - |
Failed Skill Check Time Penalty | Time in seconds of no progress gain | 3 seconds | 3 seconds | - | - | - | - |
Skill Check Chance | % Chance to trigger a SC, applied every second | - | - | 15% | 15% | 15% | 10% |
Skill Check Duration | Duration in seconds of a SC | - | - | 1.2 seconds | 1.2 seconds | 1.2 seconds | 1.2 seconds |
Good Skill Check Success Zone Length | % of the SC occupied by the Good Success Zone | - | - | 15% | 15% | 15% | 15% |
Great Skill Check Success Zone Length | % of the SC occupied by the Great Success Zone | - | - | 3% | 3% | 3% | 3% |
Hook[ | ]
- Escape from a Hook (chance): 4%
- Escape from a Hook (time): 1.5 seconds
- Unhook a Survivor: 1 second
- Sacrifice: after 120 seconds
- Time penalty on escape failure: -20 seconds
Proximity[ | ]
- Range when another Player is considered near a Survivor: 10 metres
Recovery[ | ]
- Healing speed bonus on a recovering Survivor: 40%
- Stop percentage without No Mither/Unbreakable: 85%
Speed Boost[ | ]
- Default duration of on-hit speed boost: 2 seconds
Vaulting[ | ]
- Survivor medium-vault time increased from 0.8 to 1 second
- Killer vault time decreased from 2.67 to 1.5 seconds
Wiggle[ | ]
- Wiggling free: 16 seconds