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== 策略 ==
 
== 策略 ==
Action will usually revolve around the central Killer Shack. Its location means it will often be within carrying distance, and sight lines are most clear in the area surrounding it. Rescue missions into the basement are dangerous, but often necessary here. Luckily for the survivors, escaping is relatively easy in the large outer junkyard because of the many opportunities there to break line-of-sight. Once someone has been hooked in the basement, the survivors' should coordinate a distraction to buy time for the rescue; the killer simply isn't going to venture that far from their Shack unless they are chasing someone. Killers should focus on downing survivors quickly, since prolonged chases into the outskirts of the map will not usually end well. By bringing survivors to the Shack and punishing rescue attempts, they can keep the game centered around the middle of the map where survivors are most vulnerable.{{Realms}}
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Action will usually revolve around the central Killer Shack. Its location means it will often be within carrying distance, and sight lines are most clear in the area surrounding it. Rescue missions into the basement are dangerous, but often necessary here. Luckily for the survivors, escaping is relatively easy in the large outer junkyard because of the many opportunities there to break line-of-sight. Once someone has been hooked in the basement, the survivors' should coordinate a distraction to buy time for the rescue; the killer simply isn't going to venture that far from their Shack unless they are chasing someone. Killers should focus on downing survivors quickly, since prolonged chases into the outskirts of the map will not usually end well. By bringing survivors to the Shack and punishing rescue attempts, they can keep the game centered around the middle of the map where survivors are most vulnerable.
   
   
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*In the Game files '''{{PAGENAME}}''' is also being referred to under the name '''''Scrapyard'''''.
 
*In the Game files '''{{PAGENAME}}''' is also being referred to under the name '''''Scrapyard'''''.
   
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{{Realms}}
 
 
[[Category:Maps]]
 
[[Category:Maps]]
   

2020年11月3日 (二) 14:07的版本

"废旧车库后院"
IconMap Jnk Scrapyard
開發名稱
Scrapyard
英文名稱
Wreckers' Yard
幻境
废旧车库
板块大小
144
平方公尺
9,216
WreckersYardOutline
Quotes left The Junkyard is packed with sharp objects. Walking around the area, aware of the bloodbath that took place here, changes the landscape. Blood covered metal and bits of flesh. One does not willingly walk amongst all this evidence of death. Quotes right
~ Unknown (Potentially Benedict Baker)

废旧车库后院 is one of five maps in the 废旧车库 Realm.

布置

废旧车库后院 is one of three maps without a significant landmark other than the Killer Shack, the other maps being 腐臭之地 and 掩护林.

Instead, most of the space is taken up by high walls of scrap broken up by Autohaven Wreckers objects such as buses, cranes, and tankers as well as the occasional patch of trees. The Killer Shack is located in the centre of the map, and will always contain 地下室. High walls won't spawn next to the shack; instead it is surrounded by low walls, pull-downs, and open space. However, there usually spawns a small hill next to it. The map is medium-sized and normally-shaped, with no known special rules for the spawning of hooks, generators, or exit gates.

策略

Action will usually revolve around the central Killer Shack. Its location means it will often be within carrying distance, and sight lines are most clear in the area surrounding it. Rescue missions into the basement are dangerous, but often necessary here. Luckily for the survivors, escaping is relatively easy in the large outer junkyard because of the many opportunities there to break line-of-sight. Once someone has been hooked in the basement, the survivors' should coordinate a distraction to buy time for the rescue; the killer simply isn't going to venture that far from their Shack unless they are chasing someone. Killers should focus on downing survivors quickly, since prolonged chases into the outskirts of the map will not usually end well. By bringing survivors to the Shack and punishing rescue attempts, they can keep the game centered around the middle of the map where survivors are most vulnerable.


杂项

  • In the Game files 废旧车库后院 is also being referred to under the name Scrapyard.


幻境&地图
迈克米伦庄园 废旧车库 寒风农场 克洛普瑞恩疯人院 哈登菲尔德 黑水沼泽
煤矿废塔 阿扎罗夫长眠处 断骨牛舍 精神病房 兰普金街 苍白玫瑰
哀嚎仓库 血屋 腐败屠宰场 坎贝尔神父的教堂 阴森棚屋
悲惨钢铁厂 废弃加油站 腐臭之地
掩护林 废旧车库后院 汤姆森宅邸
窒息矿井 悲惨商店 痛苦溪流
 
莱理疗养中心 红树林 春木镇 吉迪恩肉制品加工厂 山岡家族地产 奥蒙德
疗程教室 母亲的住所 巴德姆幼儿园 游戏 家宅 奥蒙德山度假村
赎罪神庙
霍金斯國家實驗室 格伦维尔墓地 寂静岭 浣熊市 烏鴉巢穴 凋零島
地下设施 死狗酒馆 米德维奇小学 浣熊市警察局東邊 烏鴉巢穴 極樂園
浣熊市警察局西邊
子幻境
篝火 The Dream World The Ethereal Plane The Spirit World The Void
固定出现的建筑
地下室 杀手小屋